Initial Commit
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/**
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* Noise1D.
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*
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* Using 1D Perlin Noise to assign location.
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*/
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float xoff = 0.0;
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float xincrement = 0.01;
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void setup() {
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size(640, 360);
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background(0);
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noStroke();
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}
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void draw() {
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// Create an alpha blended background
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fill(0, 10);
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rect(0,0,width,height);
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//float n = random(0,width); // Try this line instead of noise
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// Get a noise value based on xoff and scale it according to the window's width
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float n = noise(xoff)*width;
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// With each cycle, increment xoff
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xoff += xincrement;
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// Draw the ellipse at the value produced by perlin noise
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fill(200);
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ellipse(n,height/2, 64, 64);
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}
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