Initial Commit

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plane000
2018-04-20 10:15:15 +01:00
parent 49150ccfe4
commit 62101e8e61
2870 changed files with 520122 additions and 0 deletions

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/**
* PolarToCartesian
* by Daniel Shiffman.
*
* Convert a polar coordinate (r,theta) to cartesian (x,y):
* x = r * cos(theta)
* y = r * sin(theta)
*/
float r;
// Angle and angular velocity, accleration
float theta;
float theta_vel;
float theta_acc;
void setup() {
size(640, 360);
// Initialize all values
r = height * 0.45;
theta = 0;
theta_vel = 0;
theta_acc = 0.0001;
}
void draw() {
background(0);
// Translate the origin point to the center of the screen
translate(width/2, height/2);
// Convert polar to cartesian
float x = r * cos(theta);
float y = r * sin(theta);
// Draw the ellipse at the cartesian coordinate
ellipseMode(CENTER);
noStroke();
fill(200);
ellipse(x, y, 32, 32);
// Apply acceleration and velocity to angle (r remains static in this example)
theta_vel += theta_acc;
theta += theta_vel;
}