Initial Commit
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/**
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* Composite Objects
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*
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* An object can include several other objects. Creating such composite objects
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* is a good way to use the principles of modularity and build higher levels of
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* abstraction within a program.
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*/
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EggRing er1, er2;
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void setup() {
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size(640, 360);
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er1 = new EggRing(width*0.45, height*0.5, 0.1, 120);
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er2 = new EggRing(width*0.65, height*0.8, 0.05, 180);
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}
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void draw() {
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background(0);
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er1.transmit();
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er2.transmit();
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}
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@@ -0,0 +1,36 @@
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class Egg {
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float x, y; // X-coordinate, y-coordinate
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float tilt; // Left and right angle offset
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float angle; // Used to define the tilt
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float scalar; // Height of the egg
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// Constructor
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Egg(float xpos, float ypos, float t, float s) {
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x = xpos;
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y = ypos;
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tilt = t;
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scalar = s / 100.0;
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}
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void wobble() {
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tilt = cos(angle) / 8;
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angle += 0.1;
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}
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void display() {
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noStroke();
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fill(255);
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pushMatrix();
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translate(x, y);
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rotate(tilt);
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scale(scalar);
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beginShape();
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vertex(0, -100);
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bezierVertex(25, -100, 40, -65, 40, -40);
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bezierVertex(40, -15, 25, 0, 0, 0);
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bezierVertex(-25, 0, -40, -15, -40, -40);
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bezierVertex(-40, -65, -25, -100, 0, -100);
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endShape();
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popMatrix();
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}
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}
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@@ -0,0 +1,19 @@
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class EggRing {
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Egg ovoid;
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Ring circle = new Ring();
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EggRing(float x, float y, float t, float sp) {
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ovoid = new Egg(x, y, t, sp);
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circle.start(x, y - sp/2);
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}
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void transmit() {
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ovoid.wobble();
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ovoid.display();
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circle.grow();
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circle.display();
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if (circle.on == false) {
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circle.on = true;
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}
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}
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}
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@@ -0,0 +1,31 @@
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class Ring {
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float x, y; // X-coordinate, y-coordinate
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float diameter; // Diameter of the ring
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boolean on = false; // Turns the display on and off
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void start(float xpos, float ypos) {
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x = xpos;
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y = ypos;
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on = true;
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diameter = 1;
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}
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void grow() {
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if (on == true) {
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diameter += 0.5;
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if (diameter > width*2) {
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diameter = 0.0;
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}
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}
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}
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void display() {
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if (on == true) {
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noFill();
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strokeWeight(4);
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stroke(155, 153);
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ellipse(x, y, diameter, diameter);
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}
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}
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}
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