Initial Commit
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@@ -0,0 +1,93 @@
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/**
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* Button.
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*
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* Click on one of the colored squares in the
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* center of the image to change the color of
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* the background.
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*/
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int rectX, rectY; // Position of square button
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int circleX, circleY; // Position of circle button
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int rectSize = 90; // Diameter of rect
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int circleSize = 93; // Diameter of circle
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color rectColor, circleColor, baseColor;
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color rectHighlight, circleHighlight;
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color currentColor;
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boolean rectOver = false;
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boolean circleOver = false;
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void setup() {
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size(640, 360);
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rectColor = color(0);
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rectHighlight = color(51);
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circleColor = color(255);
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circleHighlight = color(204);
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baseColor = color(102);
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currentColor = baseColor;
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circleX = width/2+circleSize/2+10;
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circleY = height/2;
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rectX = width/2-rectSize-10;
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rectY = height/2-rectSize/2;
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ellipseMode(CENTER);
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}
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void draw() {
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update(mouseX, mouseY);
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background(currentColor);
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if (rectOver) {
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fill(rectHighlight);
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} else {
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fill(rectColor);
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}
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stroke(255);
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rect(rectX, rectY, rectSize, rectSize);
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if (circleOver) {
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fill(circleHighlight);
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} else {
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fill(circleColor);
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}
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stroke(0);
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ellipse(circleX, circleY, circleSize, circleSize);
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}
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void update(int x, int y) {
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if ( overCircle(circleX, circleY, circleSize) ) {
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circleOver = true;
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rectOver = false;
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} else if ( overRect(rectX, rectY, rectSize, rectSize) ) {
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rectOver = true;
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circleOver = false;
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} else {
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circleOver = rectOver = false;
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}
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}
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void mousePressed() {
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if (circleOver) {
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currentColor = circleColor;
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}
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if (rectOver) {
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currentColor = rectColor;
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}
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}
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boolean overRect(int x, int y, int width, int height) {
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if (mouseX >= x && mouseX <= x+width &&
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mouseY >= y && mouseY <= y+height) {
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return true;
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} else {
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return false;
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}
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}
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boolean overCircle(int x, int y, int diameter) {
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float disX = x - mouseX;
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float disY = y - mouseY;
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if (sqrt(sq(disX) + sq(disY)) < diameter/2 ) {
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return true;
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} else {
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return false;
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}
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}
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@@ -0,0 +1,127 @@
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/**
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* Handles.
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*
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* Click and drag the white boxes to change their position.
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*/
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Handle[] handles;
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void setup() {
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size(640, 360);
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int num = height/15;
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handles = new Handle[num];
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int hsize = 10;
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for (int i = 0; i < handles.length; i++) {
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handles[i] = new Handle(width/2, 10+i*15, 50-hsize/2, 10, handles);
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}
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}
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void draw() {
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background(153);
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for (int i = 0; i < handles.length; i++) {
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handles[i].update();
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handles[i].display();
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}
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fill(0);
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rect(0, 0, width/2, height);
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}
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void mouseReleased() {
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for (int i = 0; i < handles.length; i++) {
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handles[i].releaseEvent();
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}
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}
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class Handle {
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int x, y;
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int boxx, boxy;
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int stretch;
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int size;
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boolean over;
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boolean press;
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boolean locked = false;
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boolean otherslocked = false;
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Handle[] others;
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Handle(int ix, int iy, int il, int is, Handle[] o) {
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x = ix;
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y = iy;
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stretch = il;
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size = is;
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boxx = x+stretch - size/2;
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boxy = y - size/2;
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others = o;
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}
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void update() {
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boxx = x+stretch;
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boxy = y - size/2;
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for (int i=0; i<others.length; i++) {
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if (others[i].locked == true) {
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otherslocked = true;
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break;
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} else {
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otherslocked = false;
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}
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}
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if (otherslocked == false) {
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overEvent();
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pressEvent();
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}
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if (press) {
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stretch = lock(mouseX-width/2-size/2, 0, width/2-size-1);
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}
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}
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void overEvent() {
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if (overRect(boxx, boxy, size, size)) {
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over = true;
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} else {
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over = false;
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}
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}
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void pressEvent() {
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if (over && mousePressed || locked) {
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press = true;
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locked = true;
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} else {
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press = false;
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}
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}
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void releaseEvent() {
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locked = false;
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}
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void display() {
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line(x, y, x+stretch, y);
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fill(255);
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stroke(0);
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rect(boxx, boxy, size, size);
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if (over || press) {
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line(boxx, boxy, boxx+size, boxy+size);
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line(boxx, boxy+size, boxx+size, boxy);
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}
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}
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}
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boolean overRect(int x, int y, int width, int height) {
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if (mouseX >= x && mouseX <= x+width &&
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mouseY >= y && mouseY <= y+height) {
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return true;
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} else {
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return false;
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}
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}
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int lock(int val, int minv, int maxv) {
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return min(max(val, minv), maxv);
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}
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@@ -0,0 +1,82 @@
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/**
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* Rollover.
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*
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* Roll over the colored squares in the center of the image
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* to change the color of the outside rectangle.
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*/
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int rectX, rectY; // Position of square button
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int circleX, circleY; // Position of circle button
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int rectSize = 90; // Diameter of rect
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int circleSize = 93; // Diameter of circle
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color rectColor;
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color circleColor;
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color baseColor;
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boolean rectOver = false;
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boolean circleOver = false;
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void setup() {
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size(640, 360);
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rectColor = color(0);
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circleColor = color(255);
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baseColor = color(102);
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circleX = width/2+circleSize/2+10;
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circleY = height/2;
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rectX = width/2-rectSize-10;
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rectY = height/2-rectSize/2;
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ellipseMode(CENTER);
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}
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void draw() {
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update(mouseX, mouseY);
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noStroke();
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if (rectOver) {
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background(rectColor);
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} else if (circleOver) {
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background(circleColor);
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} else {
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background(baseColor);
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}
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stroke(255);
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fill(rectColor);
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rect(rectX, rectY, rectSize, rectSize);
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stroke(0);
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fill(circleColor);
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ellipse(circleX, circleY, circleSize, circleSize);
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}
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void update(int x, int y) {
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if( overCircle(circleX, circleY, circleSize) ) {
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circleOver = true;
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rectOver = false;
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} else if ( overRect(rectX, rectY, rectSize, rectSize) ) {
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rectOver = true;
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circleOver = false;
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} else {
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circleOver = rectOver = false;
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}
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}
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boolean overRect(int x, int y, int width, int height) {
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if (mouseX >= x && mouseX <= x+width &&
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mouseY >= y && mouseY <= y+height) {
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return true;
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} else {
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return false;
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}
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}
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boolean overCircle(int x, int y, int diameter) {
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float disX = x - mouseX;
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float disY = y - mouseY;
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if(sqrt(sq(disX) + sq(disY)) < diameter/2 ) {
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return true;
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} else {
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return false;
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}
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}
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@@ -0,0 +1,121 @@
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/**
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* Scrollbar.
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*
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* Move the scrollbars left and right to change the positions of the images.
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*/
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HScrollbar hs1, hs2; // Two scrollbars
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PImage img1, img2; // Two images to load
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void setup() {
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size(640, 360);
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noStroke();
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hs1 = new HScrollbar(0, height/2-8, width, 16, 16);
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hs2 = new HScrollbar(0, height/2+8, width, 16, 16);
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// Load images
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img1 = loadImage("seedTop.jpg");
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img2 = loadImage("seedBottom.jpg");
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}
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void draw() {
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background(255);
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// Get the position of the img1 scrollbar
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// and convert to a value to display the img1 image
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float img1Pos = hs1.getPos()-width/2;
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fill(255);
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image(img1, width/2-img1.width/2 + img1Pos*1.5, 0);
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// Get the position of the img2 scrollbar
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// and convert to a value to display the img2 image
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float img2Pos = hs2.getPos()-width/2;
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fill(255);
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image(img2, width/2-img2.width/2 + img2Pos*1.5, height/2);
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hs1.update();
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hs2.update();
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hs1.display();
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hs2.display();
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stroke(0);
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line(0, height/2, width, height/2);
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}
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class HScrollbar {
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int swidth, sheight; // width and height of bar
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float xpos, ypos; // x and y position of bar
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float spos, newspos; // x position of slider
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float sposMin, sposMax; // max and min values of slider
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int loose; // how loose/heavy
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boolean over; // is the mouse over the slider?
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boolean locked;
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float ratio;
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HScrollbar (float xp, float yp, int sw, int sh, int l) {
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swidth = sw;
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sheight = sh;
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int widthtoheight = sw - sh;
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ratio = (float)sw / (float)widthtoheight;
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xpos = xp;
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ypos = yp-sheight/2;
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spos = xpos + swidth/2 - sheight/2;
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newspos = spos;
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sposMin = xpos;
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sposMax = xpos + swidth - sheight;
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loose = l;
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}
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void update() {
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if (overEvent()) {
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over = true;
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} else {
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over = false;
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}
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if (mousePressed && over) {
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locked = true;
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}
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if (!mousePressed) {
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locked = false;
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}
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if (locked) {
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newspos = constrain(mouseX-sheight/2, sposMin, sposMax);
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}
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if (abs(newspos - spos) > 1) {
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spos = spos + (newspos-spos)/loose;
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}
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}
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float constrain(float val, float minv, float maxv) {
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return min(max(val, minv), maxv);
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}
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boolean overEvent() {
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if (mouseX > xpos && mouseX < xpos+swidth &&
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mouseY > ypos && mouseY < ypos+sheight) {
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return true;
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} else {
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return false;
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}
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}
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void display() {
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noStroke();
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fill(204);
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rect(xpos, ypos, swidth, sheight);
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if (over || locked) {
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fill(0, 0, 0);
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} else {
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fill(102, 102, 102);
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}
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rect(spos, ypos, sheight, sheight);
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}
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float getPos() {
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// Convert spos to be values between
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// 0 and the total width of the scrollbar
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return spos * ratio;
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}
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}
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