Initial Commit
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/**
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* Follow 1
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* based on code from Keith Peters.
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*
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* A line segment is pushed and pulled by the cursor.
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*/
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float x = 100;
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float y = 100;
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float angle1 = 0.0;
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float segLength = 50;
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void setup() {
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size(640, 360);
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strokeWeight(20.0);
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stroke(255, 100);
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}
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void draw() {
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background(0);
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float dx = mouseX - x;
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float dy = mouseY - y;
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angle1 = atan2(dy, dx);
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x = mouseX - (cos(angle1) * segLength);
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y = mouseY - (sin(angle1) * segLength);
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segment(x, y, angle1);
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ellipse(x, y, 20, 20);
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}
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void segment(float x, float y, float a) {
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pushMatrix();
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translate(x, y);
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rotate(a);
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line(0, 0, segLength, 0);
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popMatrix();
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}
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