Initial Commit
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/**
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* Reach 2
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* based on code from Keith Peters.
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*
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* The arm follows the position of the mouse by
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* calculating the angles with atan2().
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*/
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int numSegments = 10;
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float[] x = new float[numSegments];
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float[] y = new float[numSegments];
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float[] angle = new float[numSegments];
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float segLength = 26;
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float targetX, targetY;
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void setup() {
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size(640, 360);
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strokeWeight(20.0);
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stroke(255, 100);
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x[x.length-1] = width/2; // Set base x-coordinate
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y[x.length-1] = height; // Set base y-coordinate
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}
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void draw() {
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background(0);
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reachSegment(0, mouseX, mouseY);
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for(int i=1; i<numSegments; i++) {
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reachSegment(i, targetX, targetY);
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}
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for(int i=x.length-1; i>=1; i--) {
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positionSegment(i, i-1);
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}
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for(int i=0; i<x.length; i++) {
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segment(x[i], y[i], angle[i], (i+1)*2);
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}
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}
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void positionSegment(int a, int b) {
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x[b] = x[a] + cos(angle[a]) * segLength;
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y[b] = y[a] + sin(angle[a]) * segLength;
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}
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void reachSegment(int i, float xin, float yin) {
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float dx = xin - x[i];
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float dy = yin - y[i];
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angle[i] = atan2(dy, dx);
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targetX = xin - cos(angle[i]) * segLength;
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targetY = yin - sin(angle[i]) * segLength;
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}
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void segment(float x, float y, float a, float sw) {
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strokeWeight(sw);
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pushMatrix();
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translate(x, y);
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rotate(a);
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line(0, 0, segLength, 0);
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popMatrix();
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}
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