Initial Commit
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/**
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* Non-orthogonal Reflection
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* by Ira Greenberg.
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*
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* Based on the equation (R = 2N(N*L)-L) where R is the
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* reflection vector, N is the normal, and L is the incident
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* vector.
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*/
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// Position of left hand side of floor
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PVector base1;
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// Position of right hand side of floor
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PVector base2;
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// Length of floor
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float baseLength;
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// An array of subpoints along the floor path
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PVector[] coords;
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// Variables related to moving ball
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PVector position;
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PVector velocity;
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float r = 6;
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float speed = 3.5;
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void setup() {
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size(640, 360);
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fill(128);
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base1 = new PVector(0, height-150);
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base2 = new PVector(width, height);
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createGround();
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// start ellipse at middle top of screen
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position = new PVector(width/2, 0);
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// calculate initial random velocity
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velocity = PVector.random2D();
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velocity.mult(speed);
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}
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void draw() {
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// draw background
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fill(0, 12);
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noStroke();
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rect(0, 0, width, height);
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// draw base
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fill(200);
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quad(base1.x, base1.y, base2.x, base2.y, base2.x, height, 0, height);
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// calculate base top normal
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PVector baseDelta = PVector.sub(base2, base1);
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baseDelta.normalize();
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PVector normal = new PVector(-baseDelta.y, baseDelta.x);
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// draw ellipse
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noStroke();
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fill(255);
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ellipse(position.x, position.y, r*2, r*2);
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// move elipse
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position.add(velocity);
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// normalized incidence vector
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PVector incidence = PVector.mult(velocity, -1);
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incidence.normalize();
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// detect and handle collision
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for (int i=0; i<coords.length; i++) {
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// check distance between ellipse and base top coordinates
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if (PVector.dist(position, coords[i]) < r) {
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// calculate dot product of incident vector and base top normal
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float dot = incidence.dot(normal);
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// calculate reflection vector
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// assign reflection vector to direction vector
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velocity.set(2*normal.x*dot - incidence.x, 2*normal.y*dot - incidence.y, 0);
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velocity.mult(speed);
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// draw base top normal at collision point
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stroke(255, 128, 0);
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line(position.x, position.y, position.x-normal.x*100, position.y-normal.y*100);
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}
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}
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// detect boundary collision
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// right
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if (position.x > width-r) {
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position.x = width-r;
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velocity.x *= -1;
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}
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// left
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if (position.x < r) {
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position.x = r;
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velocity.x *= -1;
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}
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// top
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if (position.y < r) {
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position.y = r;
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velocity.y *= -1;
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// randomize base top
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base1.y = random(height-100, height);
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base2.y = random(height-100, height);
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createGround();
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}
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}
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// Calculate variables for the ground
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void createGround() {
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// calculate length of base top
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baseLength = PVector.dist(base1, base2);
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// fill base top coordinate array
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coords = new PVector[ceil(baseLength)];
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for (int i=0; i<coords.length; i++) {
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coords[i] = new PVector();
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coords[i].x = base1.x + ((base2.x-base1.x)/baseLength)*i;
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coords[i].y = base1.y + ((base2.y-base1.y)/baseLength)*i;
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}
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}
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