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/**
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* Texture Triangle.
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*
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* Using a rectangular image to map a texture onto a triangle.
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*/
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PImage img;
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void setup() {
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size(640, 360, P3D);
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img = loadImage("berlin-1.jpg");
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noStroke();
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}
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void draw() {
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background(0);
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translate(width/2, height/2, 0);
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rotateY(map(mouseX, 0, width, -PI, PI));
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beginShape();
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texture(img);
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vertex(-100, -100, 0, 0, 0);
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vertex(100, -40, 0, 300, 120);
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vertex(0, 100, 0, 200, 400);
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endShape();
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}
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