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<p class="ref-notice">This reference is for Processing 3.0+. If you have a previous version, use the reference included with your software in the Help menu. If you see any errors or have suggestions, <a href="https://github.com/processing/processing-docs/issues?state=open">please let us know</a>. If you prefer a more technical reference, visit the <a href="http://processing.github.io/processing-javadocs/core/">Processing Core Javadoc</a> and <a href="http://processing.github.io/processing-javadocs/libraries/">Libraries Javadoc</a>.</p>
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<th scope="row">Name</th>
<td><h3>smooth()</h3></td>
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<tr class="">
<tr class=""><th scope="row">Examples</th><td><div class="example"><pre >
void setup() {
size(100, 100);
smooth(2);
noStroke();
}
void draw() {
background(0);
ellipse(30, 48, 36, 36);
ellipse(70, 48, 36, 36);
}
</pre></div>
<hr class="noshade" noshade="noshade" size="1">
<div class="example"><pre >
void setup() {
fullScreen(P2D, SPAN);
smooth(4);
}
void draw() {
background(0);
ellipse(x, height/2, height/4, height/4);
x += 1;
}
</pre></div>
</td></tr>
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<th scope="row">Description</th>
<td>
Draws all geometry with smooth (anti-aliased) edges. This behavior is the default, so <b>smooth()</b> only needs to be used when a program needs to set the smoothing in a different way. The <b>level</b> parameter increases the level of smoothness. This is the level of over sampling applied to the graphics buffer.<br />
<br />
With the P2D and P3D renderers, <b>smooth(2)</b> is the default, this is called "2x anti-aliasing." The code <b>smooth(4)</b> is used for 4x anti-aliasing and <b>smooth(8)</b> is specified for 8x anti-aliasing. The maximum anti-aliasing level is determined by the hardware of the machine that is running the software, so <b>smooth(4)</b> and <b>smooth(8)</b> will not work with every computer.<br >
<br />
The default renderer uses <b>smooth(3)</b> by default. This is bicubic smoothing. The other option for the default renderer is <b>smooth(2)</b>, which is bilinear smoothing.<br />
<br />
With Processing 3.0, <b>smooth()</b> is different than before. It was common to use <b>smooth()</b> and <b>noSmooth()</b> to turn on and off antialiasing within a sketch. Now, because of how the software has changed, <b>smooth()</b> can only be set once within a sketch. It can be used either at the top of a sketch without a <b>setup()</b>, or after the <b>size()</b> function when used in a sketch with <b>setup()</b>. The <b>noSmooth()</b> function also follows the same rules.
</td>
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<tr class=""><th scope="row">Syntax</th><td><pre>smooth(<kbd>level</kbd>)</pre></td></tr>
<tr class=""> <th scope="row">Parameters</th><td><table cellpadding="0" cellspacing="0" border="0"><tr class="">
<th scope="row" class="code">level</th>
<td>int: either 2, 3, 4, or 8 depending on the renderer</td>
</tr></table></td> </tr>
<tr class=""><th scope="row">Returns</th><td class="code">void</td></tr>
</table>
Updated on April 30, 2017 02:33:15pm EDT<br /><br />
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