Logger class and boilerplate out of the way
This commit is contained in:
1
OpenGL/playground/.gitignore
vendored
Normal file
1
OpenGL/playground/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
build/
|
||||
@@ -24,7 +24,7 @@ if (WIN32)
|
||||
include_directories(${executable}
|
||||
"C:/dev/glm"
|
||||
"C:/dev/SDL2/include/"
|
||||
"C:/dev/SDL2_image/include/"
|
||||
#"C:/dev/SDL2_image/include/"
|
||||
)
|
||||
endif (WIN32)
|
||||
|
||||
|
||||
25
OpenGL/playground/CMakeSettings.json
Normal file
25
OpenGL/playground/CMakeSettings.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"environments": [
|
||||
{
|
||||
"DevDir": "E:\\Languages\\Examples\\OpenGL\\playground\\build",
|
||||
"BuildDir": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}"
|
||||
}
|
||||
],
|
||||
"configurations": [
|
||||
{
|
||||
"name": "x64-Debug",
|
||||
"generator": "Ninja",
|
||||
"configurationType": "Debug",
|
||||
"inheritEnvironments": [
|
||||
"msvc_x64_x64"
|
||||
],
|
||||
"buildRoot": "E:\\Languages\\Examples\\OpenGL\\playground\\build",
|
||||
// "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}",
|
||||
"installRoot": "E:\\Languages\\Examples\\OpenGL\\playground\\build",
|
||||
// "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "-v",
|
||||
"ctestCommandArgs": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
162
OpenGL/playground/include/logger.h
Normal file
162
OpenGL/playground/include/logger.h
Normal file
@@ -0,0 +1,162 @@
|
||||
#ifndef INCLUDE_LOGGER_H_
|
||||
#define INCLUDE_LOGGER_H_
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
typedef enum {
|
||||
CONSOLE_COLOUR_FG_BLACK = 0,
|
||||
CONSOLE_COLOUR_FG_BLUE = FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_FG_GREEN = FOREGROUND_GREEN,
|
||||
CONSOLE_COLOUR_FG_CYAN = FOREGROUND_GREEN | FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_FG_RED = FOREGROUND_RED,
|
||||
CONSOLE_COLOUR_FG_MAGENTA = FOREGROUND_RED | FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_FG_YELLOW = FOREGROUND_RED | FOREGROUND_GREEN,
|
||||
CONSOLE_COLOUR_FG_GRAY = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_FG_LIGHT_GRAY = FOREGROUND_INTENSITY,
|
||||
CONSOLE_COLOUR_FG_LIGHT_BLUE = FOREGROUND_INTENSITY | FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_FG_LIGHT_GREEN = FOREGROUND_INTENSITY | FOREGROUND_GREEN,
|
||||
CONSOLE_COLOUR_FG_LIGHT_CYAN = FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_FG_LIGHT_RED = FOREGROUND_INTENSITY | FOREGROUND_RED,
|
||||
CONSOLE_COLOUR_FG_LIGHT_MAGENTA = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_FG_LIGHT_YELLOW = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN,
|
||||
CONSOLE_COLOUR_FG_WHITE = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_FG_DEFAULT = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
|
||||
CONSOLE_COLOUR_BG_DEFAULT = 0
|
||||
} ConsoleColour;
|
||||
|
||||
#ifdef _WIN32
|
||||
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
WORD wOldColorAttrs;
|
||||
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
|
||||
#endif
|
||||
|
||||
#else
|
||||
typedef enum {
|
||||
CONSOLE_COLOUR_FG_DEFAULT = 39,
|
||||
CONSOLE_COLOUR_FG_BLACK = 30,
|
||||
CONSOLE_COLOUR_FG_RED = 31,
|
||||
CONSOLE_COLOUR_FG_GREEN = 32,
|
||||
CONSOLE_COLOUR_FG_YELLOW = 33,
|
||||
CONSOLE_COLOUR_FG_BLUE = 34,
|
||||
CONSOLE_COLOUR_FG_MAGENTA = 35,
|
||||
CONSOLE_COLOUR_FG_CYAN = 36,
|
||||
CONSOLE_COLOUR_FG_LIGHT_GRAY = 37,
|
||||
CONSOLE_COLOUR_FG_DARK_GRAY = 90,
|
||||
CONSOLE_COLOUR_FG_LIGHT_RED = 91,
|
||||
CONSOLE_COLOUR_FG_LIGHT_GREEN = 92,
|
||||
CONSOLE_COLOUR_FG_LIGHT_YELLOW = 93,
|
||||
CONSOLE_COLOUR_FG_LIGHT_BLUE = 94,
|
||||
CONSOLE_COLOUR_FG_LIGHT_MAGENTA = 95,
|
||||
CONSOLE_COLOUR_FG_LIGHT_CYAN = 96,
|
||||
CONSOLE_COLOUR_FG_WHITE = 97,
|
||||
CONSOLE_COLOUR_BG_RED = 41,
|
||||
CONSOLE_COLOUR_BG_GREEN = 42,
|
||||
CONSOLE_COLOUR_BG_BLUE = 44,
|
||||
CONSOLE_COLOUR_BG_DEFAULT = 49
|
||||
} ConsoleColour;
|
||||
#endif
|
||||
|
||||
|
||||
class Colour {
|
||||
public:
|
||||
//template<class T, class D>
|
||||
//static std::string getColouredText(T colour, D text) {
|
||||
// std::stringstream output;
|
||||
|
||||
//#ifdef _WIN32
|
||||
// SetConsoleTextAttribute(h, T);
|
||||
//#else
|
||||
// output << "\033[" << colour << "m" << text;
|
||||
// output << "\033[" << CONSOLE_COLOUR_BG_DEFAULT << "m";
|
||||
// output << "\033[" << CONSOLE_COLOUR_FG_DEFAULT << "m";
|
||||
//#endif
|
||||
|
||||
// return output.str();
|
||||
//}
|
||||
|
||||
static void resetColour() {
|
||||
#ifdef _WIN32
|
||||
SetConsoleTextAttribute(h, CONSOLE_COLOUR_BG_DEFAULT);
|
||||
SetConsoleTextAttribute(h, CONSOLE_COLOUR_FG_DEFAULT);
|
||||
#else
|
||||
std::cout
|
||||
<< "\033[" << CONSOLE_COLOUR_BG_DEFAULT << "m"
|
||||
<< "\033[" << CONSOLE_COLOUR_FG_DEFAULT << "m";
|
||||
#endif
|
||||
}
|
||||
|
||||
template<class T>
|
||||
static void consoleColour(T colour) {
|
||||
#ifdef _WIN32
|
||||
SetConsoleTextAttribute(h, colour);
|
||||
#else
|
||||
std::cout << "\033[" << colour << "m";
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
LOGGER_INFO = CONSOLE_COLOUR_FG_GREEN,
|
||||
LOGGER_WARN = CONSOLE_COLOUR_FG_YELLOW,
|
||||
LOGGER_ERROR = CONSOLE_COLOUR_FG_RED,
|
||||
LOGGER_PANIC = CONSOLE_COLOUR_FG_RED,
|
||||
LOGGER_DEBUG = CONSOLE_COLOUR_FG_BLUE
|
||||
} LogType;
|
||||
|
||||
typedef enum {
|
||||
LOGGER_EXIT,
|
||||
LOGGER_ENDL
|
||||
} LogAction;
|
||||
|
||||
class Logger {
|
||||
public:
|
||||
|
||||
std::stringstream outStream;
|
||||
std::map<LogType, std::string> lookupTable;
|
||||
Logger() {
|
||||
|
||||
#ifdef _WIN32
|
||||
GetConsoleScreenBufferInfo(h, &csbiInfo);
|
||||
wOldColorAttrs = csbiInfo.wAttributes;
|
||||
#endif
|
||||
|
||||
lookupTable[LOGGER_INFO] = "INFO";
|
||||
lookupTable[LOGGER_WARN] = "WARN";
|
||||
lookupTable[LOGGER_ERROR] = "ERROR";
|
||||
lookupTable[LOGGER_PANIC] = "PANIC";
|
||||
lookupTable[LOGGER_DEBUG] = "DEBUG";
|
||||
}
|
||||
|
||||
Logger& operator<< (const LogType type) {
|
||||
std::cout << "[";
|
||||
Colour::consoleColour(type);
|
||||
std::cout << lookupTable[type];
|
||||
Colour::consoleColour(CONSOLE_COLOUR_FG_DEFAULT);
|
||||
std::cout << "] ";
|
||||
return *this;
|
||||
}
|
||||
|
||||
Logger& operator<< (const LogAction action) {
|
||||
if (action == LOGGER_ENDL) {
|
||||
std::cout << outStream.str() << std::endl;
|
||||
outStream.str(std::string());;
|
||||
outStream.flush();
|
||||
}
|
||||
if (action == LOGGER_EXIT)
|
||||
exit(0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Logger& operator<< (const T& data) {
|
||||
outStream << data;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,7 @@
|
||||
#include <iostream>
|
||||
// General includes
|
||||
#include <chrono>
|
||||
|
||||
// GL includes
|
||||
#include <glad/glad.h>
|
||||
|
||||
// SDL includes different on windows
|
||||
@@ -15,15 +17,27 @@
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
// Custom includes
|
||||
#include <logger.h>
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
std::cout << "----- OpenGL Playground -----" << std::endl;
|
||||
std::cout << "-------- Version 1.0 --------" << std::endl;
|
||||
std::cout << "----- ©Benjamin Kyd 2019 ----" << std::endl;
|
||||
std::cout << "----- ©Benjamin Kyd 2019 ----" << std::endl << std::endl;
|
||||
|
||||
// Get global variables ready
|
||||
Logger logger;
|
||||
SDL_Window* window = nullptr;
|
||||
SDL_GLContext glContext;
|
||||
bool isWindowClosed = true;
|
||||
|
||||
logger << LOGGER_DEBUG << "debug" << LOGGER_ENDL;
|
||||
logger << LOGGER_INFO << "info" << LOGGER_ENDL;
|
||||
logger << LOGGER_WARN << "warn" << LOGGER_ENDL;
|
||||
logger << LOGGER_ERROR << "error" << LOGGER_ENDL;
|
||||
logger << LOGGER_PANIC << "panic" << LOGGER_ENDL << LOGGER_ENDL;
|
||||
|
||||
// Initialize SDL and OpenGL
|
||||
SDL_Init(SDL_INIT_EVERYTHING);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
@@ -36,14 +50,51 @@ int main(int argc, char** argv) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
|
||||
window = SDL_CreateWindow("GL CUBE",
|
||||
window = SDL_CreateWindow("OpenGL Playground V1.0",
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
500, 500,
|
||||
1000, 1000,
|
||||
SDL_WINDOW_OPENGL);
|
||||
glContext = SDL_GL_CreateContext(window);
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
gladLoadGLLoader(SDL_GL_GetProcAddress);
|
||||
isWindowClosed = false;
|
||||
|
||||
logger << LOGGER_INFO << "OpenGL and SDL initialized" << LOGGER_ENDL;
|
||||
|
||||
|
||||
|
||||
// Various timers needed for FPS counting
|
||||
std::chrono::high_resolution_clock timer;
|
||||
auto FPSCalculateLast = timer.now();
|
||||
auto FPSClock = SDL_GetTicks();
|
||||
|
||||
auto UpdateClock = SDL_GetTicks();
|
||||
|
||||
SDL_Event event;
|
||||
while (!isWindowClosed) {
|
||||
// Calculate and display framerate
|
||||
if (SDL_GetTicks() - FPSClock >= 1000) {
|
||||
auto deltaTime = std::chrono::duration_cast<std::chrono::nanoseconds>(timer.now() - FPSCalculateLast).count();
|
||||
logger << LOGGER_INFO << "FPS: " << (int)(1 / ((float)deltaTime * 1e-9)) << LOGGER_ENDL;
|
||||
FPSClock = SDL_GetTicks();
|
||||
}
|
||||
FPSCalculateLast = timer.now();
|
||||
|
||||
// Update tick
|
||||
if (SDL_GetTicks() - UpdateClock >= 10) {
|
||||
|
||||
}
|
||||
|
||||
// Handle events
|
||||
while (SDL_PollEvent(&event) != 0)
|
||||
if (event.type == SDL_QUIT)
|
||||
isWindowClosed = true;
|
||||
|
||||
// Swap GL frame buffers
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user