Logger class and boilerplate out of the way

This commit is contained in:
Benjamin Kyd
2019-02-16 18:03:29 +00:00
parent 7fe8f5d3a4
commit 6bb71312ca
5 changed files with 244 additions and 5 deletions

1
OpenGL/playground/.gitignore vendored Normal file
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@@ -0,0 +1 @@
build/

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@@ -24,7 +24,7 @@ if (WIN32)
include_directories(${executable}
"C:/dev/glm"
"C:/dev/SDL2/include/"
"C:/dev/SDL2_image/include/"
#"C:/dev/SDL2_image/include/"
)
endif (WIN32)

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@@ -0,0 +1,25 @@
{
"environments": [
{
"DevDir": "E:\\Languages\\Examples\\OpenGL\\playground\\build",
"BuildDir": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}"
}
],
"configurations": [
{
"name": "x64-Debug",
"generator": "Ninja",
"configurationType": "Debug",
"inheritEnvironments": [
"msvc_x64_x64"
],
"buildRoot": "E:\\Languages\\Examples\\OpenGL\\playground\\build",
// "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}",
"installRoot": "E:\\Languages\\Examples\\OpenGL\\playground\\build",
// "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v",
"ctestCommandArgs": ""
}
]
}

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@@ -0,0 +1,162 @@
#ifndef INCLUDE_LOGGER_H_
#define INCLUDE_LOGGER_H_
#include <iostream>
#include <string>
#include <sstream>
#include <map>
#ifdef _WIN32
#include <Windows.h>
typedef enum {
CONSOLE_COLOUR_FG_BLACK = 0,
CONSOLE_COLOUR_FG_BLUE = FOREGROUND_BLUE,
CONSOLE_COLOUR_FG_GREEN = FOREGROUND_GREEN,
CONSOLE_COLOUR_FG_CYAN = FOREGROUND_GREEN | FOREGROUND_BLUE,
CONSOLE_COLOUR_FG_RED = FOREGROUND_RED,
CONSOLE_COLOUR_FG_MAGENTA = FOREGROUND_RED | FOREGROUND_BLUE,
CONSOLE_COLOUR_FG_YELLOW = FOREGROUND_RED | FOREGROUND_GREEN,
CONSOLE_COLOUR_FG_GRAY = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
CONSOLE_COLOUR_FG_LIGHT_GRAY = FOREGROUND_INTENSITY,
CONSOLE_COLOUR_FG_LIGHT_BLUE = FOREGROUND_INTENSITY | FOREGROUND_BLUE,
CONSOLE_COLOUR_FG_LIGHT_GREEN = FOREGROUND_INTENSITY | FOREGROUND_GREEN,
CONSOLE_COLOUR_FG_LIGHT_CYAN = FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE,
CONSOLE_COLOUR_FG_LIGHT_RED = FOREGROUND_INTENSITY | FOREGROUND_RED,
CONSOLE_COLOUR_FG_LIGHT_MAGENTA = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE,
CONSOLE_COLOUR_FG_LIGHT_YELLOW = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN,
CONSOLE_COLOUR_FG_WHITE = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
CONSOLE_COLOUR_FG_DEFAULT = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
CONSOLE_COLOUR_BG_DEFAULT = 0
} ConsoleColour;
#ifdef _WIN32
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
WORD wOldColorAttrs;
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
#endif
#else
typedef enum {
CONSOLE_COLOUR_FG_DEFAULT = 39,
CONSOLE_COLOUR_FG_BLACK = 30,
CONSOLE_COLOUR_FG_RED = 31,
CONSOLE_COLOUR_FG_GREEN = 32,
CONSOLE_COLOUR_FG_YELLOW = 33,
CONSOLE_COLOUR_FG_BLUE = 34,
CONSOLE_COLOUR_FG_MAGENTA = 35,
CONSOLE_COLOUR_FG_CYAN = 36,
CONSOLE_COLOUR_FG_LIGHT_GRAY = 37,
CONSOLE_COLOUR_FG_DARK_GRAY = 90,
CONSOLE_COLOUR_FG_LIGHT_RED = 91,
CONSOLE_COLOUR_FG_LIGHT_GREEN = 92,
CONSOLE_COLOUR_FG_LIGHT_YELLOW = 93,
CONSOLE_COLOUR_FG_LIGHT_BLUE = 94,
CONSOLE_COLOUR_FG_LIGHT_MAGENTA = 95,
CONSOLE_COLOUR_FG_LIGHT_CYAN = 96,
CONSOLE_COLOUR_FG_WHITE = 97,
CONSOLE_COLOUR_BG_RED = 41,
CONSOLE_COLOUR_BG_GREEN = 42,
CONSOLE_COLOUR_BG_BLUE = 44,
CONSOLE_COLOUR_BG_DEFAULT = 49
} ConsoleColour;
#endif
class Colour {
public:
//template<class T, class D>
//static std::string getColouredText(T colour, D text) {
// std::stringstream output;
//#ifdef _WIN32
// SetConsoleTextAttribute(h, T);
//#else
// output << "\033[" << colour << "m" << text;
// output << "\033[" << CONSOLE_COLOUR_BG_DEFAULT << "m";
// output << "\033[" << CONSOLE_COLOUR_FG_DEFAULT << "m";
//#endif
// return output.str();
//}
static void resetColour() {
#ifdef _WIN32
SetConsoleTextAttribute(h, CONSOLE_COLOUR_BG_DEFAULT);
SetConsoleTextAttribute(h, CONSOLE_COLOUR_FG_DEFAULT);
#else
std::cout
<< "\033[" << CONSOLE_COLOUR_BG_DEFAULT << "m"
<< "\033[" << CONSOLE_COLOUR_FG_DEFAULT << "m";
#endif
}
template<class T>
static void consoleColour(T colour) {
#ifdef _WIN32
SetConsoleTextAttribute(h, colour);
#else
std::cout << "\033[" << colour << "m";
#endif
}
};
typedef enum {
LOGGER_INFO = CONSOLE_COLOUR_FG_GREEN,
LOGGER_WARN = CONSOLE_COLOUR_FG_YELLOW,
LOGGER_ERROR = CONSOLE_COLOUR_FG_RED,
LOGGER_PANIC = CONSOLE_COLOUR_FG_RED,
LOGGER_DEBUG = CONSOLE_COLOUR_FG_BLUE
} LogType;
typedef enum {
LOGGER_EXIT,
LOGGER_ENDL
} LogAction;
class Logger {
public:
std::stringstream outStream;
std::map<LogType, std::string> lookupTable;
Logger() {
#ifdef _WIN32
GetConsoleScreenBufferInfo(h, &csbiInfo);
wOldColorAttrs = csbiInfo.wAttributes;
#endif
lookupTable[LOGGER_INFO] = "INFO";
lookupTable[LOGGER_WARN] = "WARN";
lookupTable[LOGGER_ERROR] = "ERROR";
lookupTable[LOGGER_PANIC] = "PANIC";
lookupTable[LOGGER_DEBUG] = "DEBUG";
}
Logger& operator<< (const LogType type) {
std::cout << "[";
Colour::consoleColour(type);
std::cout << lookupTable[type];
Colour::consoleColour(CONSOLE_COLOUR_FG_DEFAULT);
std::cout << "] ";
return *this;
}
Logger& operator<< (const LogAction action) {
if (action == LOGGER_ENDL) {
std::cout << outStream.str() << std::endl;
outStream.str(std::string());;
outStream.flush();
}
if (action == LOGGER_EXIT)
exit(0);
return *this;
}
template<typename T>
Logger& operator<< (const T& data) {
outStream << data;
return *this;
}
};
#endif

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@@ -1,5 +1,7 @@
#include <iostream>
// General includes
#include <chrono>
// GL includes
#include <glad/glad.h>
// SDL includes different on windows
@@ -15,15 +17,27 @@
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
// Custom includes
#include <logger.h>
int main(int argc, char** argv) {
std::cout << "----- OpenGL Playground -----" << std::endl;
std::cout << "-------- Version 1.0 --------" << std::endl;
std::cout << "----- ©Benjamin Kyd 2019 ----" << std::endl;
std::cout << "----- ©Benjamin Kyd 2019 ----" << std::endl << std::endl;
// Get global variables ready
Logger logger;
SDL_Window* window = nullptr;
SDL_GLContext glContext;
bool isWindowClosed = true;
logger << LOGGER_DEBUG << "debug" << LOGGER_ENDL;
logger << LOGGER_INFO << "info" << LOGGER_ENDL;
logger << LOGGER_WARN << "warn" << LOGGER_ENDL;
logger << LOGGER_ERROR << "error" << LOGGER_ENDL;
logger << LOGGER_PANIC << "panic" << LOGGER_ENDL << LOGGER_ENDL;
// Initialize SDL and OpenGL
SDL_Init(SDL_INIT_EVERYTHING);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
@@ -36,14 +50,51 @@ int main(int argc, char** argv) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
window = SDL_CreateWindow("GL CUBE",
window = SDL_CreateWindow("OpenGL Playground V1.0",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
500, 500,
1000, 1000,
SDL_WINDOW_OPENGL);
glContext = SDL_GL_CreateContext(window);
SDL_GL_SetSwapInterval(0);
gladLoadGLLoader(SDL_GL_GetProcAddress);
isWindowClosed = false;
logger << LOGGER_INFO << "OpenGL and SDL initialized" << LOGGER_ENDL;
// Various timers needed for FPS counting
std::chrono::high_resolution_clock timer;
auto FPSCalculateLast = timer.now();
auto FPSClock = SDL_GetTicks();
auto UpdateClock = SDL_GetTicks();
SDL_Event event;
while (!isWindowClosed) {
// Calculate and display framerate
if (SDL_GetTicks() - FPSClock >= 1000) {
auto deltaTime = std::chrono::duration_cast<std::chrono::nanoseconds>(timer.now() - FPSCalculateLast).count();
logger << LOGGER_INFO << "FPS: " << (int)(1 / ((float)deltaTime * 1e-9)) << LOGGER_ENDL;
FPSClock = SDL_GetTicks();
}
FPSCalculateLast = timer.now();
// Update tick
if (SDL_GetTicks() - UpdateClock >= 10) {
}
// Handle events
while (SDL_PollEvent(&event) != 0)
if (event.type == SDL_QUIT)
isWindowClosed = true;
// Swap GL frame buffers
SDL_GL_SwapWindow(window);
}
return 0;
}