Moved some stuff arround
This commit is contained in:
41
JavaScript/Pong/game.js
Normal file
41
JavaScript/Pong/game.js
Normal file
@@ -0,0 +1,41 @@
|
||||
let c = document.getElementById("canv");
|
||||
let ctx = c.getContext("2d");
|
||||
|
||||
let playerP = {
|
||||
width: 30,
|
||||
height: 60,
|
||||
x: 30 / 2,
|
||||
y: ctx.canvas.height / 2
|
||||
}
|
||||
|
||||
|
||||
window.addEventListener("keydown", onKeyDown, false);
|
||||
|
||||
function onKeyDown(event) {
|
||||
switch (event.key) {
|
||||
case 'W':
|
||||
case 'w':
|
||||
playerP.y++;
|
||||
break;
|
||||
case 'S':
|
||||
case 's':
|
||||
playerP.x--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function gameLoop() {
|
||||
draw();
|
||||
}
|
||||
|
||||
function draw() {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
|
||||
ctx.fillStyle="#FFFFFF";
|
||||
ctx.fillRect(0, 0, 400, 400);
|
||||
|
||||
ctx.fillStyle="#FF00FF";
|
||||
ctx.fillRect(playerP.x, playerP.y, playerP.w, playerP.h);
|
||||
}
|
||||
|
||||
setInterval(gameLoop, 10);
|
||||
Reference in New Issue
Block a user