This commit is contained in:
Ben
2018-09-20 16:04:10 +01:00
parent c553054e62
commit 7f6fa381b3
8 changed files with 265 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2016
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "universal-science-solver", "universal-science-solver\universal-science-solver.csproj", "{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {67C8AA06-8034-47F5-99E8-89A1734D1AFD}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace universal_science_solver.Physics {
class PhysicsControler {
public enum Topic : byte {
USELECTED,
BASICS,
MECHANICS,
WAVES
}
public static IList<Mode> ModeList = new List<Mode>();
public static void Initializer() {
ModeList.Add(new Mode("Speed distance time", Topic.BASICS, "Calculate distance, speed or time"));
}
public static IList<Mode> ListModes() {
foreach (Mode mode in ModeList) {
Console.WriteLine(mode.Title);
}
return ModeList;
}
}
class Mode {
public string Title;
public PhysicsControler.Topic Topic;
public string Desc;
public Mode(string title, PhysicsControler.Topic topic, string desc) {
this.Title = title;
this.Topic = topic;
this.Desc = desc;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace universal_science_solver {
class Program {
static void Main(string[] args) {
UI ui = new UI();
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("universal-science-solver")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("universal-science-solver")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("82bee299-aa5e-4404-a0d4-ef328fbc0a7e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Threading;
using universal_science_solver.Physics;
namespace universal_science_solver {
class UI {
public Modes Mode = Modes.UNSELECTED;
private bool isRunning = true;
public enum Modes : byte {
UNSELECTED,
PHYSICS,
CHEMISTRY,
MATHEMATICS
}
public UI() {
Console.WriteLine("Loading...");
Thread.Sleep(400);
PhysicsControler.Initializer();
boot();
eventLoop();
}
private void boot() {
Console.Clear();
Console.WriteLine("The Universal Science Solver and Resolver");
Console.WriteLine("Copyright 2018 Benjamin Kyd, Licensed under the MIT license");
Console.WriteLine();
Console.WriteLine("Enter q at any point to return to the menu, Ctrl+C to exit the program at any time");
Console.WriteLine();
}
private void eventLoop() {
while (isRunning) {
if (Mode == Modes.UNSELECTED) {
selectMode();
continue;
}
if (Mode == Modes.PHYSICS) {
}
}
}
private void selectMode() {
Console.WriteLine("Physics (p), chemistry (c), mathematics (m)");
Console.Write("> ");
var key = Console.ReadKey();
Console.WriteLine();
switch (key.KeyChar.ToString().ToLower()[0]) {
case 'p':
Mode = Modes.PHYSICS;
Console.WriteLine("Physics mode selected");
break;
case 'c':
Mode = Modes.CHEMISTRY;
Console.WriteLine("Chemistry mode selected");
break;
case 'm':
Mode = Modes.MATHEMATICS;
Console.WriteLine("Mathematics mode selected");
break;
default:
Console.WriteLine("No mode selected");
break;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace universal_science_solver {
class Universal {
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>universal_science_solver</RootNamespace>
<AssemblyName>universal-science-solver</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Physics\PhysicsControler.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI.cs" />
<Compile Include="Universal.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Loader\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>