USSR
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28010.2016
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "universal-science-solver", "universal-science-solver\universal-science-solver.csproj", "{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {67C8AA06-8034-47F5-99E8-89A1734D1AFD}
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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</startup>
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</configuration>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace universal_science_solver.Physics {
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class PhysicsControler {
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public enum Topic : byte {
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USELECTED,
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BASICS,
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MECHANICS,
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WAVES
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}
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public static IList<Mode> ModeList = new List<Mode>();
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public static void Initializer() {
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ModeList.Add(new Mode("Speed distance time", Topic.BASICS, "Calculate distance, speed or time"));
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}
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public static IList<Mode> ListModes() {
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foreach (Mode mode in ModeList) {
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Console.WriteLine(mode.Title);
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}
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return ModeList;
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}
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}
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class Mode {
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public string Title;
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public PhysicsControler.Topic Topic;
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public string Desc;
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public Mode(string title, PhysicsControler.Topic topic, string desc) {
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this.Title = title;
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this.Topic = topic;
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this.Desc = desc;
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}
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}
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}
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@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace universal_science_solver {
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class Program {
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static void Main(string[] args) {
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UI ui = new UI();
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("universal-science-solver")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("universal-science-solver")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("82bee299-aa5e-4404-a0d4-ef328fbc0a7e")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,72 @@
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using System;
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using System.Threading;
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using universal_science_solver.Physics;
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namespace universal_science_solver {
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class UI {
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public Modes Mode = Modes.UNSELECTED;
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private bool isRunning = true;
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public enum Modes : byte {
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UNSELECTED,
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PHYSICS,
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CHEMISTRY,
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MATHEMATICS
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}
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public UI() {
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Console.WriteLine("Loading...");
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Thread.Sleep(400);
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PhysicsControler.Initializer();
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boot();
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eventLoop();
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}
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private void boot() {
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Console.Clear();
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Console.WriteLine("The Universal Science Solver and Resolver");
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Console.WriteLine("Copyright 2018 Benjamin Kyd, Licensed under the MIT license");
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Console.WriteLine();
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Console.WriteLine("Enter q at any point to return to the menu, Ctrl+C to exit the program at any time");
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Console.WriteLine();
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}
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private void eventLoop() {
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while (isRunning) {
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if (Mode == Modes.UNSELECTED) {
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selectMode();
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continue;
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}
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if (Mode == Modes.PHYSICS) {
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}
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}
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}
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private void selectMode() {
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Console.WriteLine("Physics (p), chemistry (c), mathematics (m)");
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Console.Write("> ");
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var key = Console.ReadKey();
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Console.WriteLine();
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switch (key.KeyChar.ToString().ToLower()[0]) {
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case 'p':
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Mode = Modes.PHYSICS;
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Console.WriteLine("Physics mode selected");
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break;
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case 'c':
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Mode = Modes.CHEMISTRY;
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Console.WriteLine("Chemistry mode selected");
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break;
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case 'm':
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Mode = Modes.MATHEMATICS;
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Console.WriteLine("Mathematics mode selected");
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break;
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default:
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Console.WriteLine("No mode selected");
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break;
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}
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}
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}
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}
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@@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace universal_science_solver {
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class Universal {
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}
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}
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@@ -0,0 +1,61 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{82BEE299-AA5E-4404-A0D4-EF328FBC0A7E}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>universal_science_solver</RootNamespace>
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<AssemblyName>universal-science-solver</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Physics\PhysicsControler.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="UI.cs" />
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<Compile Include="Universal.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Loader\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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