GLAD loading and SDL initialization
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@@ -1,17 +1,49 @@
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#include <iostream>
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#include <glad/glad.h>
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// SDL includes different on windows
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// the way i have it set up so i gotta
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// do it like this unfortunately
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#if _WIN32
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#include <SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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int main(int argc, char** argv) {
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std::cout << "----- OpenGL Playground -----" << std::endl;
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std::cout << "-------- Version 1.0 --------" << std::endl;
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std::cout << "----- ©Benjamin Kyd 2019 ----" << std::endl;
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SDL_Window* window = nullptr;
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SDL_GLContext glContext;
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bool isWindowClosed = true;
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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window = SDL_CreateWindow("GL CUBE",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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500, 500,
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SDL_WINDOW_OPENGL);
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glContext = SDL_GL_CreateContext(window);
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SDL_GL_SetSwapInterval(0);
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gladLoadGLLoader(SDL_GL_GetProcAddress);
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}
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