From 92390743bdb8739530fb3292128522d2c2123386 Mon Sep 17 00:00:00 2001 From: Ben Date: Sun, 13 Jan 2019 22:10:18 +0000 Subject: [PATCH] A few things --- OpenGL/cube/cube.a | Bin 56288 -> 56288 bytes OpenGL/cube/src/main.cpp | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenGL/cube/cube.a b/OpenGL/cube/cube.a index 95eb3ce5b0bf4a27d10227fd38a2359188303012..2057b7616bf51917e735efad4df25fc7bc1ebd76 100755 GIT binary patch delta 48 zcmV-00MGy6w*%m}1F-Z06f&u6Ve8eSG-yQX$z7F*Ds>f75VHsaGcpJC0RRBG^Z~O% GHJ+v&hZI); delta 48 zcmV-00MGy6w*%m}1F-Z06cHUCJE?85qkp0s+O2pMAy>Ga|FZ}KGcpJ00{{TI=mWDt GHJ+vceH0}C diff --git a/OpenGL/cube/src/main.cpp b/OpenGL/cube/src/main.cpp index 3fae8a2..aa02b63 100644 --- a/OpenGL/cube/src/main.cpp +++ b/OpenGL/cube/src/main.cpp @@ -45,7 +45,7 @@ int main(int argc, char** argv) { game->window = SDL_CreateWindow("GL CUBE", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - 1000, 1000, + 500, 500, SDL_WINDOW_OPENGL); game->glContext = SDL_GL_CreateContext(game->window); @@ -114,7 +114,7 @@ int main(int argc, char** argv) { // Set up a GL texture GLuint tex; glBindTexture(GL_TEXTURE_2D, tex); - // it won't work without this idk why yet + // Set mag and min filtering levels glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Passes SDL texture into the texture buffer for GL to use in shaders