The dragon renders yay
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@@ -1,13 +1,7 @@
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#version 330
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// in vec3 Colour;
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// in vec2 TexCoord;
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out vec4 outColour;
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uniform vec3 triangleColour;
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uniform sampler2D tex;
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void main() {
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outColour = vec4(0.23, 0.58, 0.12, 1.0);
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outColour = vec4(0.58, 0.61, 0.627, 1.0);
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}
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@@ -1,18 +1,11 @@
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#version 330
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in vec3 position;
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// in vec2 texcoord;
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// in vec3 colour;
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// out vec3 Colour;
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// out vec2 TexCoord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 proj;
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void main() {
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// Colour = colour;
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// TexCoord = texcoord;
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gl_Position = proj * view * model * vec4(position, 1.0);
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}
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