From abd02b7f7af9254a29677c208c0cc81523277e49 Mon Sep 17 00:00:00 2001 From: Ben Date: Thu, 10 Jan 2019 23:55:27 +0000 Subject: [PATCH] FINALLY A TRIANGLE JFC --- OpenGL/cube/cube.a | Bin 83568 -> 83568 bytes OpenGL/cube/src/main.cpp | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenGL/cube/cube.a b/OpenGL/cube/cube.a index 241bf0edcf39a1fc0d47db6f08940927ca8ce1d8..7d0924430ead56d1bc111a2e41c1127182ab761d 100755 GIT binary patch delta 46 zcmV+}0MY;Oj0NzF1+er26qd8(KTeG?5cP8KspO7xqzC;xYO@Ffz&HUIgULI$$vXk3 E3Ktm_I{*Lx delta 46 zcmV+}0MY;Oj0NzF1+er26!4NL^xsm=;O@wc__+UxSI`y(y0Zuaz&HU6gULI$$vXk3 E3R#F3X8-^I diff --git a/OpenGL/cube/src/main.cpp b/OpenGL/cube/src/main.cpp index 74e93e7..ed6870e 100644 --- a/OpenGL/cube/src/main.cpp +++ b/OpenGL/cube/src/main.cpp @@ -129,7 +129,7 @@ int main(int argc, char** argv) { // Binding buffer to GPU glBindBuffer(GL_ARRAY_BUFFER, vbo); // Copy vertex data to the vertex buffer already on the GPU - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * 3, vertices, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * 6, vertices, GL_STATIC_DRAW); // Load, compile, apply and link shader programs if (!loadShader(readShader("shaders/simple.vert"), GL_VERTEX_SHADER , "simpleVert") ||