removed shadowmapping

This commit is contained in:
Benjamin Kyd
2019-02-20 17:55:36 +00:00
parent 7e3e7324ad
commit b36dd004dc
5 changed files with 8 additions and 799 deletions

View File

@@ -1,405 +0,0 @@
# This is the CMakeCache file.
# For build in directory: /home/ben/Programming/examples/OpenGL/playground
# It was generated by CMake: /usr/bin/cmake
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.
########################
# EXTERNAL cache entries
########################
//Path to a program.
CMAKE_AR:FILEPATH=/usr/bin/ar
//Choose the type of build, options are: None Debug Release RelWithDebInfo
// MinSizeRel ...
CMAKE_BUILD_TYPE:STRING=
//Enable/Disable color output during build.
CMAKE_COLOR_MAKEFILE:BOOL=ON
//CXX compiler
CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++
//A wrapper around 'ar' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_CXX_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar-8
//A wrapper around 'ranlib' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib-8
//Flags used by the CXX compiler during all build types.
CMAKE_CXX_FLAGS:STRING=
//Flags used by the CXX compiler during DEBUG builds.
CMAKE_CXX_FLAGS_DEBUG:STRING=-g
//Flags used by the CXX compiler during MINSIZEREL builds.
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
//Flags used by the CXX compiler during RELEASE builds.
CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG
//Flags used by the CXX compiler during RELWITHDEBINFO builds.
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG
//C compiler
CMAKE_C_COMPILER:FILEPATH=/usr/bin/cc
//A wrapper around 'ar' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_C_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar-8
//A wrapper around 'ranlib' adding the appropriate '--plugin' option
// for the GCC compiler
CMAKE_C_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib-8
//Flags used by the C compiler during all build types.
CMAKE_C_FLAGS:STRING=
//Flags used by the C compiler during DEBUG builds.
CMAKE_C_FLAGS_DEBUG:STRING=-g
//Flags used by the C compiler during MINSIZEREL builds.
CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
//Flags used by the C compiler during RELEASE builds.
CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG
//Flags used by the C compiler during RELWITHDEBINFO builds.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG
//Flags used by the linker during all build types.
CMAKE_EXE_LINKER_FLAGS:STRING=
//Flags used by the linker during DEBUG builds.
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=
//Flags used by the linker during MINSIZEREL builds.
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=
//Flags used by the linker during RELEASE builds.
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=
//Flags used by the linker during RELWITHDEBINFO builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
//Enable/Disable output of compile commands during generation.
CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF
//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=/usr/local
//Path to a program.
CMAKE_LINKER:FILEPATH=/usr/bin/ld
//Path to a program.
CMAKE_MAKE_PROGRAM:FILEPATH=/usr/bin/make
//Flags used by the linker during the creation of modules during
// all build types.
CMAKE_MODULE_LINKER_FLAGS:STRING=
//Flags used by the linker during the creation of modules during
// DEBUG builds.
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=
//Flags used by the linker during the creation of modules during
// MINSIZEREL builds.
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=
//Flags used by the linker during the creation of modules during
// RELEASE builds.
CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=
//Flags used by the linker during the creation of modules during
// RELWITHDEBINFO builds.
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
//Path to a program.
CMAKE_NM:FILEPATH=/usr/bin/nm
//Path to a program.
CMAKE_OBJCOPY:FILEPATH=/usr/bin/objcopy
//Path to a program.
CMAKE_OBJDUMP:FILEPATH=/usr/bin/objdump
//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=OpenGLPlayground
//Path to a program.
CMAKE_RANLIB:FILEPATH=/usr/bin/ranlib
//Flags used by the linker during the creation of shared libraries
// during all build types.
CMAKE_SHARED_LINKER_FLAGS:STRING=
//Flags used by the linker during the creation of shared libraries
// during DEBUG builds.
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=
//Flags used by the linker during the creation of shared libraries
// during MINSIZEREL builds.
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=
//Flags used by the linker during the creation of shared libraries
// during RELEASE builds.
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=
//Flags used by the linker during the creation of shared libraries
// during RELWITHDEBINFO builds.
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=
//If set, runtime paths are not added when installing shared libraries,
// but are added when building.
CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
//If set, runtime paths are not added when using shared libraries.
CMAKE_SKIP_RPATH:BOOL=NO
//Flags used by the linker during the creation of static libraries
// during all build types.
CMAKE_STATIC_LINKER_FLAGS:STRING=
//Flags used by the linker during the creation of static libraries
// during DEBUG builds.
CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
//Flags used by the linker during the creation of static libraries
// during MINSIZEREL builds.
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
//Flags used by the linker during the creation of static libraries
// during RELEASE builds.
CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
//Flags used by the linker during the creation of static libraries
// during RELWITHDEBINFO builds.
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=
//Path to a program.
CMAKE_STRIP:FILEPATH=/usr/bin/strip
//If this value is on, makefiles will be generated without the
// .SILENT directive, and all commands will be echoed to the console
// during the make. This is useful for debugging only. With Visual
// Studio IDE projects all commands are done without /nologo.
CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
//Path to a file.
OPENGL_EGL_INCLUDE_DIR:PATH=/usr/include
//Path to a file.
OPENGL_GLX_INCLUDE_DIR:PATH=/usr/include
//Path to a file.
OPENGL_INCLUDE_DIR:PATH=/usr/include
//Path to a library.
OPENGL_egl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libEGL.so
//Path to a library.
OPENGL_gl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGL.so
//Path to a library.
OPENGL_glu_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGLU.so
//Path to a library.
OPENGL_glx_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libGLX.so
//Path to a library.
OPENGL_opengl_LIBRARY:FILEPATH=/usr/lib/x86_64-linux-gnu/libOpenGL.so
//Path to a file.
OPENGL_xmesa_INCLUDE_DIR:PATH=OPENGL_xmesa_INCLUDE_DIR-NOTFOUND
//Value Computed by CMake
OpenGLPlayground_BINARY_DIR:STATIC=/home/ben/Programming/examples/OpenGL/playground
//Value Computed by CMake
OpenGLPlayground_SOURCE_DIR:STATIC=/home/ben/Programming/examples/OpenGL/playground
//The directory containing a CMake configuration file for SDL2.
SDL2_DIR:PATH=/usr/lib/x86_64-linux-gnu/cmake/SDL2
########################
# INTERNAL cache entries
########################
//ADVANCED property for variable: CMAKE_AR
CMAKE_AR-ADVANCED:INTERNAL=1
//This is the directory where this CMakeCache.txt was created
CMAKE_CACHEFILE_DIR:INTERNAL=/home/ben/Programming/examples/OpenGL/playground
//Major version of cmake used to create the current loaded cache
CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
//Minor version of cmake used to create the current loaded cache
CMAKE_CACHE_MINOR_VERSION:INTERNAL=12
//Patch version of cmake used to create the current loaded cache
CMAKE_CACHE_PATCH_VERSION:INTERNAL=3
//ADVANCED property for variable: CMAKE_COLOR_MAKEFILE
CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1
//Path to CMake executable.
CMAKE_COMMAND:INTERNAL=/usr/bin/cmake
//Path to cpack program executable.
CMAKE_CPACK_COMMAND:INTERNAL=/usr/bin/cpack
//Path to ctest program executable.
CMAKE_CTEST_COMMAND:INTERNAL=/usr/bin/ctest
//ADVANCED property for variable: CMAKE_CXX_COMPILER
CMAKE_CXX_COMPILER-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_CXX_COMPILER_AR
CMAKE_CXX_COMPILER_AR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_CXX_COMPILER_RANLIB
CMAKE_CXX_COMPILER_RANLIB-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_DEBUG-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_CXX_FLAGS_MINSIZEREL
CMAKE_CXX_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_RELEASE-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_COMPILER
CMAKE_C_COMPILER-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_COMPILER_AR
CMAKE_C_COMPILER_AR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_COMPILER_RANLIB
CMAKE_C_COMPILER_RANLIB-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_FLAGS
CMAKE_C_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_DEBUG-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_C_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//Executable file format
CMAKE_EXECUTABLE_FORMAT:INTERNAL=ELF
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS
CMAKE_EXE_LINKER_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_DEBUG
CMAKE_EXE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_MINSIZEREL
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELEASE
CMAKE_EXE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_EXPORT_COMPILE_COMMANDS
CMAKE_EXPORT_COMPILE_COMMANDS-ADVANCED:INTERNAL=1
//Name of external makefile project generator.
CMAKE_EXTRA_GENERATOR:INTERNAL=
//Name of generator.
CMAKE_GENERATOR:INTERNAL=Unix Makefiles
//Generator instance identifier.
CMAKE_GENERATOR_INSTANCE:INTERNAL=
//Name of generator platform.
CMAKE_GENERATOR_PLATFORM:INTERNAL=
//Name of generator toolset.
CMAKE_GENERATOR_TOOLSET:INTERNAL=
//Have symbol pthread_create
CMAKE_HAVE_LIBC_CREATE:INTERNAL=
//Have library pthreads
CMAKE_HAVE_PTHREADS_CREATE:INTERNAL=
//Have library pthread
CMAKE_HAVE_PTHREAD_CREATE:INTERNAL=1
//Have include pthread.h
CMAKE_HAVE_PTHREAD_H:INTERNAL=1
//Source directory with the top level CMakeLists.txt file for this
// project
CMAKE_HOME_DIRECTORY:INTERNAL=/home/ben/Programming/examples/OpenGL/playground
//Install .so files without execute permission.
CMAKE_INSTALL_SO_NO_EXE:INTERNAL=1
//ADVANCED property for variable: CMAKE_LINKER
CMAKE_LINKER-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_MAKE_PROGRAM
CMAKE_MAKE_PROGRAM-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS
CMAKE_MODULE_LINKER_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_DEBUG
CMAKE_MODULE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELEASE
CMAKE_MODULE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_NM
CMAKE_NM-ADVANCED:INTERNAL=1
//number of local generators
CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=1
//ADVANCED property for variable: CMAKE_OBJCOPY
CMAKE_OBJCOPY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_OBJDUMP
CMAKE_OBJDUMP-ADVANCED:INTERNAL=1
//Platform information initialized
CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
//ADVANCED property for variable: CMAKE_RANLIB
CMAKE_RANLIB-ADVANCED:INTERNAL=1
//Path to CMake installation.
CMAKE_ROOT:INTERNAL=/usr/share/cmake-3.12
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
CMAKE_SHARED_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE
CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH
CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_SKIP_RPATH
CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS
CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG
CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE
CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_STRIP
CMAKE_STRIP-ADVANCED:INTERNAL=1
//uname command
CMAKE_UNAME:INTERNAL=/bin/uname
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
//Details about finding OpenGL
FIND_PACKAGE_MESSAGE_DETAILS_OpenGL:INTERNAL=[/usr/lib/x86_64-linux-gnu/libOpenGL.so][/usr/lib/x86_64-linux-gnu/libGLX.so][/usr/include][c ][v()]
//Details about finding Threads
FIND_PACKAGE_MESSAGE_DETAILS_Threads:INTERNAL=[TRUE][v()]
//ADVANCED property for variable: OPENGL_EGL_INCLUDE_DIR
OPENGL_EGL_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_GLX_INCLUDE_DIR
OPENGL_GLX_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_INCLUDE_DIR
OPENGL_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_egl_LIBRARY
OPENGL_egl_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_gl_LIBRARY
OPENGL_gl_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_glu_LIBRARY
OPENGL_glu_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_glx_LIBRARY
OPENGL_glx_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_opengl_LIBRARY
OPENGL_opengl_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OPENGL_xmesa_INCLUDE_DIR
OPENGL_xmesa_INCLUDE_DIR-ADVANCED:INTERNAL=1

View File

@@ -1,268 +0,0 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 3.12
# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:
#=============================================================================
# Special targets provided by cmake.
# Disable implicit rules so canonical targets will work.
.SUFFIXES:
# Remove some rules from gmake that .SUFFIXES does not remove.
SUFFIXES =
.SUFFIXES: .hpux_make_needs_suffix_list
# Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
# The shell in which to execute make rules.
SHELL = /bin/sh
# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E remove -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/ben/Programming/examples/OpenGL/playground
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/ben/Programming/examples/OpenGL/playground
#=============================================================================
# Targets provided globally by CMake.
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "No interactive CMake dialog available..."
/usr/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
.PHONY : edit_cache
# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast
# The main all target
all: cmake_check_build_system
$(CMAKE_COMMAND) -E cmake_progress_start /home/ben/Programming/examples/OpenGL/playground/CMakeFiles /home/ben/Programming/examples/OpenGL/playground/CMakeFiles/progress.marks
$(MAKE) -f CMakeFiles/Makefile2 all
$(CMAKE_COMMAND) -E cmake_progress_start /home/ben/Programming/examples/OpenGL/playground/CMakeFiles 0
.PHONY : all
# The main clean target
clean:
$(MAKE) -f CMakeFiles/Makefile2 clean
.PHONY : clean
# The main clean target
clean/fast: clean
.PHONY : clean/fast
# Prepare targets for installation.
preinstall: all
$(MAKE) -f CMakeFiles/Makefile2 preinstall
.PHONY : preinstall
# Prepare targets for installation.
preinstall/fast:
$(MAKE) -f CMakeFiles/Makefile2 preinstall
.PHONY : preinstall/fast
# clear depends
depend:
$(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend
#=============================================================================
# Target rules for targets named output
# Build rule for target.
output: cmake_check_build_system
$(MAKE) -f CMakeFiles/Makefile2 output
.PHONY : output
# fast build rule for target.
output/fast:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/build
.PHONY : output/fast
src/glad.o: src/glad.c.o
.PHONY : src/glad.o
# target to build an object file
src/glad.c.o:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/glad.c.o
.PHONY : src/glad.c.o
src/glad.i: src/glad.c.i
.PHONY : src/glad.i
# target to preprocess a source file
src/glad.c.i:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/glad.c.i
.PHONY : src/glad.c.i
src/glad.s: src/glad.c.s
.PHONY : src/glad.s
# target to generate assembly for a file
src/glad.c.s:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/glad.c.s
.PHONY : src/glad.c.s
src/main.o: src/main.cpp.o
.PHONY : src/main.o
# target to build an object file
src/main.cpp.o:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/main.cpp.o
.PHONY : src/main.cpp.o
src/main.i: src/main.cpp.i
.PHONY : src/main.i
# target to preprocess a source file
src/main.cpp.i:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/main.cpp.i
.PHONY : src/main.cpp.i
src/main.s: src/main.cpp.s
.PHONY : src/main.s
# target to generate assembly for a file
src/main.cpp.s:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/main.cpp.s
.PHONY : src/main.cpp.s
src/object.o: src/object.cpp.o
.PHONY : src/object.o
# target to build an object file
src/object.cpp.o:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/object.cpp.o
.PHONY : src/object.cpp.o
src/object.i: src/object.cpp.i
.PHONY : src/object.i
# target to preprocess a source file
src/object.cpp.i:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/object.cpp.i
.PHONY : src/object.cpp.i
src/object.s: src/object.cpp.s
.PHONY : src/object.s
# target to generate assembly for a file
src/object.cpp.s:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/object.cpp.s
.PHONY : src/object.cpp.s
src/shader.o: src/shader.cpp.o
.PHONY : src/shader.o
# target to build an object file
src/shader.cpp.o:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/shader.cpp.o
.PHONY : src/shader.cpp.o
src/shader.i: src/shader.cpp.i
.PHONY : src/shader.i
# target to preprocess a source file
src/shader.cpp.i:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/shader.cpp.i
.PHONY : src/shader.cpp.i
src/shader.s: src/shader.cpp.s
.PHONY : src/shader.s
# target to generate assembly for a file
src/shader.cpp.s:
$(MAKE) -f CMakeFiles/output.dir/build.make CMakeFiles/output.dir/src/shader.cpp.s
.PHONY : src/shader.cpp.s
# Help Target
help:
@echo "The following are some of the valid targets for this Makefile:"
@echo "... all (the default if no target is provided)"
@echo "... clean"
@echo "... depend"
@echo "... rebuild_cache"
@echo "... output"
@echo "... edit_cache"
@echo "... src/glad.o"
@echo "... src/glad.i"
@echo "... src/glad.s"
@echo "... src/main.o"
@echo "... src/main.i"
@echo "... src/main.s"
@echo "... src/object.o"
@echo "... src/object.i"
@echo "... src/object.s"
@echo "... src/shader.o"
@echo "... src/shader.i"
@echo "... src/shader.s"
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
$(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system

View File

@@ -1,49 +0,0 @@
# Install script for directory: /home/ben/Programming/examples/OpenGL/playground
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "1")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "/home/ben/Programming/examples/OpenGL/playground/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")

View File

@@ -16,15 +16,10 @@ vec3 objectColour = vec3(0.58, 0.61, 0.627);
vec3 lightColour = vec3(0.1, 0.45, 0.9);
float calculateShadow(vec4 fragPosLightSpace) {
// perform perspective divide
vec3 projCoords = fragPosLightSpace.xyz / fragPosLightSpace.w;
// transform to [0,1] range
projCoords = projCoords * 0.5 + 0.5;
// get closest depth value from light's perspective (using [0,1] range fragPosLight as coords)
float closestDepth = texture(shadowMap, projCoords.xy).r;
// get depth of current fragment from light's perspective
float currentDepth = projCoords.z;
// check whether current frag pos is in shadow
float shadow = currentDepth > closestDepth ? 1.0 : 0.0;
return shadow;

View File

@@ -71,7 +71,7 @@ int main(int argc, char** argv) {
std::cout << "-------- Version 1.0 --------" << std::endl;
std::cout << "----- ©Benjamin Kyd 2019 ----" << std::endl;
std::cout << "-----------------------------" << std::endl;
std::cout << std::endl;
std::cout << std::endl;
// Get global variables ready
Logger logger;
@@ -91,8 +91,8 @@ int main(int argc, char** argv) {
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// MXAA
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "4");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
@@ -167,7 +167,7 @@ int main(int argc, char** argv) {
// Model matrice
glm::mat4 model = glm::mat4(1.0f);
model = glm::translate(model, {-170.0f, -170.0f, -170.0f});
model = glm::translate(model, { -170.0f, -170.0f, -170.0f });
model = glm::rotate(model, glm::radians(-160.0f), glm::vec3(0.0f, 1.0f, 0.0f));
// Gets uniform for model matrice, to be used later
GLint uniTrans = glGetUniformLocation(simpleShader.getProgram(), "model");
@@ -191,54 +191,11 @@ int main(int argc, char** argv) {
glUniformMatrix4fv(uniProj, 1, GL_FALSE, glm::value_ptr(proj));
glm::vec3 lightPos = {300.0f, 300.0f, 0.0f}; //100.0f};
// Make shadowmap
glm::vec3 lightInvDir = glm::vec3(0.5f, 2, 2);
// Compute the MVP matrix from the light's point of view
glm::mat4 depthProjectionMatrix = glm::ortho<float>(-10,10,-10,10,-10,20);
glm::mat4 depthViewMatrix = glm::lookAt(lightInvDir, glm::vec3(0,0,0), glm::vec3(0,1,0));
glm::mat4 depthModelMatrix = glm::mat4(1.0);
glm::mat4 depthMVP = depthProjectionMatrix * depthViewMatrix * depthModelMatrix;
Shader depthShader{ logger };
depthShader.load("./resources/shaders/shadowmap").attatch().link().use();
GLuint unilightSpaceMatrix = glGetUniformLocation(depthShader.getProgram(), "lightSpaceMatrix");
GLint uniLightTrans = glGetUniformLocation(depthShader.getProgram(), "model");
glUniformMatrix4fv(uniLightTrans, 1, GL_FALSE, glm::value_ptr(model));
GLuint depthMapFBO;
glGenFramebuffers(1, &depthMapFBO);
const unsigned int SHADOW_WIDTH = 1280, SHADOW_HEIGHT = 720;
unsigned int depthMap;
glGenTextures(1, &depthMap);
glBindTexture(GL_TEXTURE_2D, depthMap);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
SHADOW_WIDTH, SHADOW_HEIGHT, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthMap, 0);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glm::vec3 lightPos = { -2.0f, 4.0f, -1.0f };
GLint uniLight = glGetUniformLocation(simpleShader.getProgram(), "lightpos");
glUniformMatrix3fv(uniLight, 1, GL_FALSE, glm::value_ptr(lightPos));
GLint uniMlightSpaceMatrix = glGetUniformLocation(simpleShader.getProgram(), "lightSpaceMatrix");
simpleShader.use();
glEnable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
@@ -278,23 +235,6 @@ int main(int argc, char** argv) {
}
}
// 1. first render to depth map
glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO);
glClear(GL_DEPTH_BUFFER_BIT);
depthShader.use();
float near_plane = 1.0f, far_plane = 1000.0f;
glm::mat4 lightProjection = glm::ortho(-10.0f, 10.0f, -10.0f, 10.0f, near_plane, far_plane);
glm::mat4 lightView = glm::lookAt(glm::vec3(-2.0f, 4.0f, -1.0f),
glm::vec3( 0.0f, 0.0f, 0.0f),
glm::vec3( 0.0f, 1.0f, 0.0f));
glm::mat4 lightSpaceMatrix = lightProjection * lightView;
glUniformMatrix4fv(unilightSpaceMatrix, 1, GL_FALSE, glm::value_ptr(lightSpaceMatrix));
glDrawElements(GL_TRIANGLES, elements.size(), GL_UNSIGNED_SHORT, 0);
glViewport(0, 0, 1280, 720);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -303,10 +243,6 @@ int main(int argc, char** argv) {
glClearBufferfv(GL_COLOR, 0, clear);
simpleShader.use();
glUniformMatrix4fv(uniMlightSpaceMatrix, 1, GL_FALSE, glm::value_ptr(lightSpaceMatrix));
glBindTexture(GL_TEXTURE_2D, depthMap);
glDrawElements(GL_TRIANGLES, elements.size(), GL_UNSIGNED_SHORT, 0);
// Swap