OpenGL playground started - goal - rendering shit with lighting and all that jazz
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@@ -75,8 +75,8 @@ int main(int argc, char** argv) {
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glClearColor(0.1f, 0.45f, 0.9f, 1.0f);
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// GL Screen coordinates of a 2D triangle followed by the colour and the texture coordinates
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GLint numOfVerticies = 288;
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float vertices[] = {
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GLint numOfVertexes = 288;
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float vertexes[] = {
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// Positions Colour Texture
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-0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
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0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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@@ -139,7 +139,7 @@ int main(int argc, char** argv) {
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// Bind buffer to the GPU
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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// Copy vertex data to the vertex buffer already on the GPU
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * numOfVerticies, vertices, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes[0]) * numOfVertexes, vertexes, GL_STATIC_DRAW);
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// Generate another vertex buffer for the element array buffer
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GLuint ebo;
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