OpenGL playground started - goal - rendering shit with lighting and all that jazz

This commit is contained in:
Benjamin Kyd
2019-02-16 16:43:25 +00:00
parent 6f1bad1eca
commit bc6fb3d0de
6 changed files with 5843 additions and 3 deletions

View File

@@ -0,0 +1,17 @@
#include <iostream>
#if _WIN32
#include <SDL.h>
#else
#include <SDL2/SDL.h>
#endif
int main(int argc, char** argv) {
std::cout << "----- OpenGL Playground -----" << std::endl;
std::cout << "-------- Version 1.0 --------" << std::endl;
std::cout << "----- ©Benjamin Kyd 2019 ----" << std::endl;
}