var stars = []; var speed; function setup() { createCanvas(600, 600); for (var i = 0; i < 800; i++) { stars[i] = new Star(); } } function draw() { speed = map(mouseX, 0, width, 0, 20); background(0); translate(width / 2, height / 2); for (var i = 0; i < stars.length; i++) { stars[i].update(); stars[i].show(); } }