/** * Copyright© Benjamin Kyd 2019 * fn_applyBlindfold.sqf * * Applies blindfold to player */ params [ ["_unit",Objnull,[Objnull]] ]; if (RR_Blindfolded) exitWith {}; if (!(player getVariable ["RR_restrained",false])) exitWith {}; cutText["You are blindfolded and can not see.","BLACK FADED"]; 0 cutFadeOut 9999999; _goggles = Goggles player; player unassignItem _goggles; player linkItem "G_Balaclava_lowprofile"; RR_Blindfolded = true;