#version 330 in vec3 position; // in vec2 texcoord; // in vec3 colour; // out vec3 Colour; // out vec2 TexCoord; uniform mat4 model; uniform mat4 view; uniform mat4 proj; void main() { // Colour = colour; // TexCoord = texcoord; gl_Position = proj * view * model * vec4(position, 1.0); }