/* Author(s): Ben (plane000)#8618 Created: 11/07/2018 Last Updated: 16/07/2018 Last Updated by: Ben (plane000)#8618 */ let c = document.getElementById("canv"); let ctx = c.getContext("2d"); let player; let world; let cacti; function initialize() { world = new World(); world.reset(); player = new Player(); player.reset(); cacti = []; } function gameLoop() { cls(); world.update(); spawnEnemys(); despawnEnemys(); updateEnemys(); player.update(); colide(); drawEnemys(); world.draw(); player.draw(); player.velocityX += 0.001; player.score++; } function cls() { ctx.fillStyle="#FFFFFF" // white ctx.fillRect(0, 0, 800, 400); } window.addEventListener('keydown', (event) => { if (event.code == 'Space' || event.code == 'ArrowUp' || event.code == 'KeyW') { console.log('jump'); player.jump(); } if (event.code == 'ShiftLeft' || event.code == 'ArrowDown' || event.code == 'KeyS') { console.log('duck'); player.duck(); } }); window.addEventListener('keyup', (event) => { if (event.code == 'ShiftLeft' || event.code == 'ArrowDown' || event.code == 'KeyS') { player.stand(); } }); initialize(); setInterval(gameLoop, 1000 / 60)