FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h HINTS ${SDL2} $ENV{SDL2} $ENV{SDL2_IMAGE} PATH_SUFFIXES include/SDL2 include SDL2 i686-w64-mingw32/include/SDL2 x86_64-w64-mingw32/include/SDL2 PATHS ~/Library/Frameworks /Library/Frameworks /usr/local/include/SDL2 /usr/include/SDL2 /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt ) # Lookup the 64 bit libs on x64 IF(CMAKE_SIZEOF_VOID_P EQUAL 8) FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP NAMES SDL2_image HINTS ${SDL2} $ENV{SDL2} $ENV{SDL2_IMAGE} PATH_SUFFIXES lib64 lib lib/x64 x86_64-w64-mingw32/lib PATHS /sw /opt/local /opt/csw /opt ) # On 32bit build find the 32bit libs ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP NAMES SDL2_image HINTS ${SDL2} $ENV{SDL2} $ENV{SDL2_IMAGE} PATH_SUFFIXES lib lib/x86 i686-w64-mingw32/lib PATHS /sw /opt/local /opt/csw /opt ) ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) SET(SDL2_IMAGE_FOUND "NO") IF(SDL2_IMAGE_LIBRARY_TEMP) # Set the final string here so the GUI reflects the final state. SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_image Library can be found") # Set the temp variable to INTERNAL so it is not seen in the CMake GUI SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "") SET(SDL2_IMAGE_FOUND "YES") ENDIF(SDL2_IMAGE_LIBRARY_TEMP) INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)