72 lines
1.6 KiB
JavaScript
72 lines
1.6 KiB
JavaScript
class Player {
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constructor() {
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this.x = 50;
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this.y = world.ground;
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this.width = 20;
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this.height = 40;
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this.velocityX = 5;
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this.velocityY = 0;
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this.onGround = true;
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this.ground = world.ground;
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this.ducking = false;
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this.score = 0;
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}
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jump() {
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if (this.onGround) {
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this.velocityY = -17;
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this.onGround = false;
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}
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}
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duck() {
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if (!this.ducking) {
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this.ducking = true;
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this.height = 20;
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this.y += 20;
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this.ground += 20;
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}
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}
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stand() {
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if (this.ducking) {
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this.ducking = false;
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this.height = 40;
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this.y = world.ground;
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this.ground = world.ground;
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}
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}
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update() {
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if (!this.onGround) {
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this.velocityY += world.gravity;
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this.y += this.velocityY;
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// console.log(this.y)
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if (this.y >= this.ground) {
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this.onGround = true;
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this.y = this.ground;
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// console.log('landed')
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return;
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}
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}
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}
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draw() {
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ctx.fillStyle="#FFFFFF";
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ctx.fillRect(this.x - 2, this.y, this.width + 4, this.height);
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ctx.fillStyle="#000000";
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ctx.fillRect(this.x, this.y, this.width, this.height);
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}
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reset() {
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this.x = 50;
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this.y = 300;
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this.width = 20;
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this.height = 40;
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this.velocityX = 5;
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this.velocityY = 0;
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this.onGround = true;
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this.score = 0;
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}
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}
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