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Examples/OpenGL/playground/resources/shaders/phong.vert

18 lines
292 B
GLSL

#version 330
in vec3 position;
in vec3 normal;
out vec3 Normal;
out vec3 FragPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
FragPos = vec3(model * vec4(position, 1.0));
Normal = normal;
}