14 lines
199 B
GLSL
14 lines
199 B
GLSL
#version 130
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in vec3 Colour;
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in vec2 TexCoord;
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out vec4 outColour;
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uniform vec3 triangleColour;
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uniform sampler2D tex;
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void main() {
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outColour = texture(tex, TexCoord) * vec4(Colour, 1.0);
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}
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