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Examples/OpenGL/cube/resources/shaders/simple.vert
2019-01-14 16:19:10 +00:00

19 lines
286 B
GLSL

#version 130
in vec3 position;
in vec2 texcoord;
in vec3 colour;
out vec3 Colour;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
Colour = colour;
TexCoord = texcoord;
gl_Position = proj * view * model * vec4(position, 1.0);
}