233 lines
9.5 KiB
HTML
233 lines
9.5 KiB
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<title>applyMatrix() \ Language (API) \ Processing 2+</title>
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<p class="ref-notice">This reference is for Processing 3.0+. If you have a previous version, use the reference included with your software in the Help menu. If you see any errors or have suggestions, <a href="https://github.com/processing/processing-docs/issues?state=open">please let us know</a>. If you prefer a more technical reference, visit the <a href="http://processing.github.io/processing-javadocs/core/">Processing Core Javadoc</a> and <a href="http://processing.github.io/processing-javadocs/libraries/">Libraries Javadoc</a>.</p>
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<table cellpadding="0" cellspacing="0" border="0" class="ref-item">
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<tr class="name-row">
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<th scope="row">Name</th>
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<td><h3>applyMatrix()</h3></td>
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</tr>
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<tr class="">
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<tr class=""><th scope="row">Examples</th><td><div class="example"><img src="images/applyMatrix_.png" alt="example pic" /><pre class="margin">
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size(100, 100, P3D);
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noFill();
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translate(50, 50, 0);
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rotateY(PI/6);
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stroke(153);
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box(35);
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// Set rotation angles
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float ct = cos(PI/9.0);
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float st = sin(PI/9.0);
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// Matrix for rotation around the Y axis
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applyMatrix( ct, 0.0, st, 0.0,
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0.0, 1.0, 0.0, 0.0,
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-st, 0.0, ct, 0.0,
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0.0, 0.0, 0.0, 1.0);
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stroke(255);
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box(50);
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</pre></div>
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</td></tr>
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<tr class="">
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<th scope="row">Description</th>
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<td>
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Multiplies the current matrix by the one specified through the parameters. This is very slow because it will try to calculate the inverse of the transform, so avoid it whenever possible. The equivalent function in OpenGL is glMultMatrix().
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</td>
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</tr>
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<tr class=""><th scope="row">Syntax</th><td><pre>applyMatrix(<kbd>source</kbd>)
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applyMatrix(<kbd>n00</kbd>, <kbd>n01</kbd>, <kbd>n02</kbd>, <kbd>n10</kbd>, <kbd>n11</kbd>, <kbd>n12</kbd>)
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applyMatrix(<kbd>n00</kbd>, <kbd>n01</kbd>, <kbd>n02</kbd>, <kbd>n03</kbd>, <kbd>n10</kbd>, <kbd>n11</kbd>, <kbd>n12</kbd>, <kbd>n13</kbd>, <kbd>n20</kbd>, <kbd>n21</kbd>, <kbd>n22</kbd>, <kbd>n23</kbd>, <kbd>n30</kbd>, <kbd>n31</kbd>, <kbd>n32</kbd>, <kbd>n33</kbd>)</pre></td></tr>
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<tr class=""> <th scope="row">Parameters</th><td><table cellpadding="0" cellspacing="0" border="0"><tr class="">
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<th scope="row" class="code">n00</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n01</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n02</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n10</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n11</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n12</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n03</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n13</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n20</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n21</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n22</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n23</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n30</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n31</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n32</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr>
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<tr class="">
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<th scope="row" class="code">n33</th>
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<td>float: numbers which define the 4x4 matrix to be multiplied</td>
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</tr></table></td> </tr>
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<tr class=""><th scope="row">Returns</th><td class="code">void</td></tr>
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<tr class=""><th scope="row">Related</th><td><a class="code" href="pushMatrix_.html">pushMatrix()</a><br />
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<a class="code" href="popMatrix_.html">popMatrix()</a><br />
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<a class="code" href="resetMatrix_.html">resetMatrix()</a><br />
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<a class="code" href="printMatrix_.html">printMatrix()</a><br /></td></tr>
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</table>
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Updated on April 30, 2017 02:33:18pm EDT<br /><br />
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