79 lines
2.7 KiB
Plaintext
79 lines
2.7 KiB
Plaintext
/**
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* Copyright© Benjamin Kyd 2019
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* fn_triggerStart.sqf
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*
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* Triggers the start of the mission and starts
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* all neccesary systems for the mission
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*/
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// Throws missing ';' error at compiletime
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if (gMissionStarted) exitWith {
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hint "You have already started a mission! Complete that first!";
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};
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gMissionStarted = true;
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private _deliveryPoint = [] call RR_fnc_getDeliveryPoint;
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private _deliveryPointMarkerR = createMarkerLocal ["RR_Delivery_Radius", _deliveryPoint];
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_deliveryPointMarkerR setMarkerShapeLocal "ELLIPSE";
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_deliveryPointMarkerR setMarkerSizeLocal [500, 500];
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_deliveryPointMarkerR setMarkerColorLocal "ColorRed";
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private _deliveryPointMarker = createMarkerLocal ["RR_Delivery_Point", _deliveryPoint];
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_deliveryPointMarker setMarkerTypeLocal "mil_objective";
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_deliveryPointMarker setMarkerTextLocal "Delivery Point";
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// Get distance to mission from player, update while mission goes on
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private _distanceToPoint = 0;
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// Heli spawm (Hard coded eww) [10064.9,12045.4,0.00141716]
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// Lookup table of available shit
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private _helis = [
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["B_Heli_Transport_03_unarmed_F", "Huron"],
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["B_Heli_Transport_03_unarmed_green_F", "Huron"]
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];
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private _missionHeliIndex = floor random count _helis;
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private _missionHeliClass = _helis select _missionHeliIndex select 0;
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private _missionHeliName = _helis select _missionHeliIndex select 1;
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gMissionHeli = createVehicle [_missionHeliClass, [10064.9,12045.4,0.00141716], [], 0];
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gMissionHeli setVariable ["RR_Mission_Heli", gMissionHeli];
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// Transport Item spawm (Hard coded eewwwwwwwww) [10085.4,12076.8,0.00141335]
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private _items = [
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["O_T_Quadbike_01_ghex_F", "Quadbike"],
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["C_Hatchback_01_F", "Hatchback"],
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["C_Hatchback_01_sport_F", "Hatchback Sport"],
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["C_SUV_01_F", "SUV"],
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["C_Offroad_02_unarmed_F", "Unarmed Offroad"],
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["C_Van_01_box_F", "Truck Boxer"],
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["C_Van_01_transport_F", "Truck"],
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["B_MRAP_01_F", "Hunter"],
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["O_MRAP_02_F", "IFRIT"],
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["IG_supplyCrate_F", "Ammo Box"]
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];
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private _missionItemIndex = floor random count _items;
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private _missionItemClass = _items select _missionItemIndex select 0;
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private _missionItemName = _items select _missionItemIndex select 1;
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gMissionDelivery = createVehicle [_missionItemClass, [10085.4,12076.8,0.00141335], [], 0];
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gMissionDelivery setVariable ["RR_Mission_Item", gMissionDelivery];
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// Sling to vehicle
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gMissionHeli setSlingLoad gMissionDelivery;
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[
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player, "RR_Delivery_Task",
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[format ["Deliver %1 to the marker", _missionItemName], "Delivery Mission", "Deliver Here"],
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_deliveryPoint, "ASSIGNED", 1,
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true, "ASSIGNED", true
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] call BIS_fnc_taskCreate;
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hint format ["Delivery Mission Started! Deliver the %1 to the marker on the map!", _missionItemName];
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