160 lines
3.8 KiB
JavaScript
160 lines
3.8 KiB
JavaScript
/*
|
|
Author(s): Ben (plane000)#8618
|
|
Created: 14/06/2018
|
|
Last Updated: 16/06/2018
|
|
Last Updated by: Ben (plane000)#8618
|
|
*/
|
|
|
|
let c = document.getElementById("canv");
|
|
let ctx = c.getContext("2d");
|
|
|
|
let lost = false;
|
|
|
|
let gridSize = 40;
|
|
let grid = []; //0 = nothing, 1 = snake, 2 = apple
|
|
|
|
let direction = 3; //0 = up, 1 = right, 2 = down, 3 = left
|
|
|
|
let snake = [[Math.floor(Math.random() * gridSize), Math.floor(Math.random() * gridSize)]];
|
|
let apple;
|
|
|
|
for (let i = 0; i < gridSize; i++) {
|
|
grid[i] = [];
|
|
for (let j = 0; j < gridSize; j++) {
|
|
grid[i][j] = 0;
|
|
}
|
|
}
|
|
|
|
window.addEventListener("keydown", onKeyDown, false);
|
|
spawnApple();
|
|
render();
|
|
draw();
|
|
|
|
function onKeyDown(event) {
|
|
switch (event.key) {
|
|
case 'w':
|
|
case 'W':
|
|
direction = 0;
|
|
break;
|
|
case 'd':
|
|
case 'D':
|
|
direction = 1;
|
|
break;
|
|
case 's':
|
|
case 'S':
|
|
direction = 2;
|
|
break;
|
|
case 'a':
|
|
case 'A':
|
|
direction = 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
async function gameLoop() {
|
|
if (!lost) {
|
|
await updateSnake();
|
|
await checkColisions();
|
|
render();
|
|
draw();
|
|
} else {
|
|
for (let i = 0; i < gridSize; i++) {
|
|
for (let j = 0; j < gridSize; j++) {
|
|
grid[i][j] = 0;
|
|
}
|
|
}
|
|
snake = [[Math.floor(Math.random() * gridSize), Math.floor(Math.random() * gridSize)]];
|
|
spawnApple();
|
|
render();
|
|
draw();
|
|
lost = false;
|
|
}
|
|
}
|
|
|
|
function updateSnake() {
|
|
let newX;
|
|
let newY;
|
|
if (direction == 0) {
|
|
newX = snake[snake.length - 1][0];
|
|
newY = snake[snake.length - 1][1] - 1;
|
|
} else if (direction == 1) {
|
|
newX = snake[snake.length - 1][0] + 1;
|
|
newY = snake[snake.length - 1][1];
|
|
} else if (direction == 2) {
|
|
newX = snake[snake.length - 1][0];
|
|
newY = snake[snake.length - 1][1] + 1;
|
|
} else if (direction == 3) {
|
|
newX = snake[snake.length - 1][0] - 1;
|
|
newY = snake[snake.length - 1][1];
|
|
}
|
|
|
|
|
|
try {
|
|
grid[snake[0][0]][snake[0][1]] = 0;
|
|
} catch (e) {
|
|
|
|
}
|
|
snake.push([newX, newY]);
|
|
snake.shift(1);
|
|
}
|
|
|
|
function checkColisions() {
|
|
if (apple[0] == snake[[snake.length - 1][0]][0] && apple[1] == snake[[snake.length - 1][0]][1] ) {
|
|
snake.push([apple[0], apple[1]]);
|
|
apple = [];
|
|
spawnApple();
|
|
}
|
|
if (grid[snake[[snake.length - 1][0]][0]][snake[[snake.length - 1][0]][1]] == 1) {
|
|
lost = true;
|
|
}
|
|
if (snake[[snake.length - 1][0]][0] < 1) {
|
|
lost = true;
|
|
}
|
|
if (snake[[snake.length - 1][0]][0] > gridSize - 2) {
|
|
lost = true;
|
|
}
|
|
if (snake[[snake.length - 1][0]][1] < 1) {
|
|
lost = true;
|
|
}
|
|
if (snake[[snake.length - 1][0]][1] > gridSize - 1) {
|
|
lost = true;
|
|
}
|
|
}
|
|
|
|
function spawnApple() {
|
|
let spawned = false
|
|
while (!spawned) {
|
|
let x = Math.floor(Math.random() * gridSize);
|
|
let y = Math.floor(Math.random() * gridSize);
|
|
if (grid[x][y] != 1 && x != 0 && y != 0) {
|
|
apple = [x, y];
|
|
spawned = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
function render() {
|
|
for (let s = 0; s < snake.length; s++) {
|
|
grid[snake[s][0]][snake[s][1]] = 1;
|
|
}
|
|
grid[apple[0]][apple[1]] = 2;
|
|
}
|
|
|
|
function draw() {
|
|
for (let i = 0; i < gridSize; i++) {
|
|
for (let j = 0; j < gridSize; j++) {
|
|
if (grid[i][j] == 0) {
|
|
ctx.fillStyle="#FFFFF0";
|
|
} else if (grid[i][j] == 1) {
|
|
ctx.fillStyle="#FF0000";
|
|
} else {
|
|
ctx.fillStyle="#00FF00";
|
|
}
|
|
ctx.fillRect(i * 10, j * 10, 400 / gridSize, 400 / gridSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
setInterval(gameLoop, 100);
|