Files
Examples/C++/Floyd-Steinberg diffusion/main.cpp
2019-02-04 16:13:57 +00:00

115 lines
4.1 KiB
C++

#include <iostream>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
struct Pixel {
unsigned char r, g, b, a;
};
int index(int x, int y, int w) {
return x+y*w;
}
int main(int argc, char** argv) {
if (argc < 2) {
std::cout << "Incorrect usage, use like ./output.o <imagepath>" << std::endl;
return 0;
}
int w, h, c;
Pixel* image = (Pixel*)stbi_load(*(argv + 1), &w, &h, &c, 4);
if (image == NULL){
std::cout << "Invalid image: " << stbi_failure_reason() << std::endl;
return 0;
}
// Pixel* image = (Pixel*)malloc(sizeof(Pixel) * w * h * 4);
// Pixel* image = (Pixel*)stbi_load(*(argv + 1), &w, &h, &c, 4);
// Pixel* image = new Pixel[w * h * 4];
// for (int y = 0; y < h - 1; y++) {
// for (int x = 1; x < w - 1; x++) {
// image[x + y * w] = {255, 255, 255, 255};
// }
// }
int colComplexity = 3;
for (int y = 1; y < h - 1; y++) {
for (int x = 1; x < w - 1; x++) {
image[x + y * w].r = round(colComplexity * image[x + y * w].r / 255) * (255 / colComplexity);
image[x + y * w].g = round(colComplexity * image[x + y * w].g / 255) * (255 / colComplexity);
image[x + y * w].b = round(colComplexity * image[x + y * w].b / 255) * (255 / colComplexity);
float errorR = image[x + y * w].r - image[x + y * w].r;
float errorG = image[x + y * w].g - image[x + y * w].g;
float errorB = image[x + y * w].b - image[x + y * w].b;
int i = index(x+1, y, w);
image[i].r = (float)image[i].r + errorR * (7.0f / 16.0f);
image[i].g = (float)image[i].g + errorG * (7.0f / 16.0f);
image[i].b = (float)image[i].b + errorB * (7.0f / 16.0f);
i = index(x-1, y+1, w);
image[i].r = (float)image[i].r + errorR * (3.0f / 16.0f);
image[i].g = (float)image[i].g + errorG * (3.0f / 16.0f);
image[i].b = (float)image[i].b + errorB * (3.0f / 16.0f);
i = index(x, y+1, w);
image[i].r = (float)image[i].r + errorR * (5.0f / 16.0f);
image[i].g = (float)image[i].g + errorG * (5.0f / 16.0f);
image[i].b = (float)image[i].b + errorB * (5.0f / 16.0f);
i = index(x+1, y+1, w);
image[i].r = (float)image[i].r + errorR * (1.0f / 16.0f);
image[i].g = (float)image[i].g + errorG * (1.0f / 16.0f);
image[i].b = (float)image[i].b + errorB * (1.0f / 16.0f);
// int i = index(x+1, y, w);
// float r = image[i].r;
// float g = image[i].g;
// float b = image[i].b;
// r = r + errorR * 7/16.0;
// g = g + errorG * 7/16.0;
// b = b + errorB * 7/16.0;
// image[i] = {r, g, b, 255};
// i = index(x-1, y+1, w);
// r = image[i].r;
// g = image[i].g;
// b = image[i].b;
// r = r + errorR * 3/16.0;
// g = g + errorG * 3/16.0;
// b = b + errorB * 3/16.0;
// image[i] = {r, g, b, 255};
// i = index(x, y+1, w);
// r = image[i].r;
// g = image[i].g;
// b = image[i].b;
// r = r + errorR * 5/16.0;
// g = g + errorG * 5/16.0;
// b = b + errorB * 5/16.0;
// image[i] = {r, g, b, 255};
// i = index(x+1, y+1, w);
// r = image[i].r;
// g = image[i].g;
// b = image[i].b;
// r = r + errorR * 1/16.0;
// g = g + errorG * 1/16.0;
// b = b + errorB * 1/16.0;
// image[i] = {r, g, b, 255};
// pixel[x + 1][y ] := pixel[x + 1][y ] + quant_error * 7 / 16
// pixel[x - 1][y + 1] := pixel[x - 1][y + 1] + quant_error * 3 / 16
// pixel[x ][y + 1] := pixel[x ][y + 1] + quant_error * 5 / 16
// pixel[x + 1][y + 1] := pixel[x + 1][y + 1] + quant_error * 1 / 16
}
}
stbi_write_png("output.png", w, h, 4, (unsigned char*)image, 0);
}