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Examples/OpenGL/playground/resources/shaders/simple.frag
2019-02-17 02:06:47 +00:00

14 lines
190 B
GLSL

#version 330
// in vec3 Colour;
// in vec2 TexCoord;
out vec4 outColour;
uniform vec3 triangleColour;
uniform sampler2D tex;
void main() {
outColour = vec4(0.23, 0.58, 0.12, 1.0);
}