BROKE BUILD: entity system lol time to dieee

This commit is contained in:
Ben
2019-11-07 23:40:29 +00:00
parent dc8d6c2741
commit 11445de644
12 changed files with 89 additions and 23 deletions

View File

@@ -3,7 +3,7 @@
#include "../common.hpp"
class Camera;
class Entity;
class World;
// Does GL render passes then returns to the game loop
@@ -11,7 +11,7 @@ class Renderer {
public:
Renderer();
void Render(std::shared_ptr<World> world, std::shared_ptr<Camera> camera);
void Render(std::shared_ptr<World> world, std::shared_ptr<Entity> entity);
};