BROKE BUILD: entity system lol time to dieee
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@@ -3,7 +3,7 @@
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#include "../common.hpp"
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class Camera;
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class Entity;
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class World;
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// Does GL render passes then returns to the game loop
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@@ -11,7 +11,7 @@ class Renderer {
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public:
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Renderer();
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void Render(std::shared_ptr<World> world, std::shared_ptr<Camera> camera);
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void Render(std::shared_ptr<World> world, std::shared_ptr<Entity> entity);
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};
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