BROKE BUILD: entity system lol time to dieee

This commit is contained in:
Ben
2019-11-07 23:40:29 +00:00
parent dc8d6c2741
commit 11445de644
12 changed files with 89 additions and 23 deletions

View File

@@ -1,3 +1,19 @@
#include "entity.hpp"
#include "../renderer/camera.hpp"
Entity::Entity(glm::vec3 postion, glm::vec3 direction, std::shared_ptr<Camera> camera)
: Position(Position)
, Direction(direction)
, EntityCamera(camera)
{
if (EntityCamera) {
EntityCamera->UpdateView();
}
}
Player::Player {
}

View File

@@ -3,27 +3,49 @@
#include "../common.hpp"
class Camera;
class Entity {
public:
Entity();
Entity(glm::vec3 position, glm::vec3 direction = { 0.0f, 0.0f, 0.0f }, std::shared_ptr<Camera> camera = std::make_shared<Camera>());
// World position
bool Player = false;
// World position, 1.7 units below the
// camera position.
glm::vec3 Position;
// Look direction
// Look direction of the camera
glm::vec3 Direction;
// Velocity in direction
// of movement
glm::vec3 Velocity;
// Can be null
std::shared_ptr<Camera> EntityCamera;
// Collider
// Mesh (or reference to)
};
class Player : public Entity {
public:
Player(glm::vec3 position, glm::vec3 direction = {0.0f, 0.0f, 0.0f});
void Move(Uint8* state);
void HandleMouse(SDL_Event e);
void UpdatePosition(glm::vec3 position);
void UpdateDirection(glm::vec3 direction);
void CameaUpdateProjection(int xres, int yres);
};
#endif

View File

@@ -4,9 +4,11 @@
#include "../renderer/shader.hpp"
#include "../config.hpp"
#include "../util/fastnoise.hpp"
#include "../config.hpp"
#include "entity.hpp"
World::World() {
}
@@ -87,7 +89,11 @@ std::vector<std::shared_ptr<Chunk>> World::GetRenderableChunks() {
}
void World::Render(std::shared_ptr<Camera> camera) {
void World::Update(std::shared_ptr<Entity> player) {
}
void World::Render(std::shared_ptr<Entity> player) {
glBindTexture(GL_TEXTURE_2D_ARRAY, m_textureMapID);
@@ -96,7 +102,7 @@ void World::Render(std::shared_ptr<Camera> camera) {
for (int i = 0; i < chunks.size(); i++) {
chunks[i]->Render(camera, m_shaders["Basic"]);
chunks[i]->Render(player->EntityCamera, m_shaders["Basic"]);
}

View File

@@ -15,6 +15,7 @@
class FastNoise;
class Shader;
class Entity;
class World {
public:
@@ -33,8 +34,8 @@ public:
std::vector<std::shared_ptr<Chunk>> GetRenderableChunks();
void Render(std::shared_ptr<Camera> camera);
void Update(std::shared_ptr<Entity> player);
void Render(std::shared_ptr<Entity> player);
~World();