BROKE BUILD: entity system lol time to dieee

This commit is contained in:
Ben
2019-11-07 23:40:29 +00:00
parent dc8d6c2741
commit 11445de644
12 changed files with 89 additions and 23 deletions

View File

@@ -1,3 +1,19 @@
#include "entity.hpp"
#include "../renderer/camera.hpp"
Entity::Entity(glm::vec3 postion, glm::vec3 direction, std::shared_ptr<Camera> camera)
: Position(Position)
, Direction(direction)
, EntityCamera(camera)
{
if (EntityCamera) {
EntityCamera->UpdateView();
}
}
Player::Player {
}