some OpenGL boilerplate
This commit is contained in:
2250
src/ThirdParty/fastnoise.cpp
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2250
src/ThirdParty/fastnoise.cpp
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311
src/ThirdParty/fastnoise.hpp
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311
src/ThirdParty/fastnoise.hpp
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// FastNoise.h
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//
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// MIT License
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//
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// Copyright(c) 2017 Jordan Peck
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in all
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||||
// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// The developer's email is jorzixdan.me2@gzixmail.com (for great email, take
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// off every 'zix'.)
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//
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// VERSION: 0.4.1
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#ifndef FASTNOISE_H
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#define FASTNOISE_H
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// Uncomment the line below to use doubles throughout FastNoise instead of floats
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//#define FN_USE_DOUBLES
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#define FN_CELLULAR_INDEX_MAX 3
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#ifdef FN_USE_DOUBLES
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typedef double FN_DECIMAL;
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#else
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typedef float FN_DECIMAL;
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#endif
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class FastNoise
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{
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public:
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explicit FastNoise(int seed = 1337) { SetSeed(seed); CalculateFractalBounding(); }
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enum NoiseType { Value, ValueFractal, Perlin, PerlinFractal, Simplex, SimplexFractal, Cellular, WhiteNoise, Cubic, CubicFractal };
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enum Interp { Linear, Hermite, Quintic };
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enum FractalType { FBM, Billow, RigidMulti };
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enum CellularDistanceFunction { Euclidean, Manhattan, Natural };
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enum CellularReturnType { CellValue, NoiseLookup, Distance, Distance2, Distance2Add, Distance2Sub, Distance2Mul, Distance2Div };
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// Sets seed used for all noise types
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// Default: 1337
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void SetSeed(int seed);
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// Returns seed used for all noise types
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int GetSeed() const { return m_seed; }
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// Sets frequency for all noise types
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// Default: 0.01
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void SetFrequency(FN_DECIMAL frequency) { m_frequency = frequency; }
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// Returns frequency used for all noise types
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FN_DECIMAL GetFrequency() const { return m_frequency; }
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// Changes the interpolation method used to smooth between noise values
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// Possible interpolation methods (lowest to highest quality) :
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// - Linear
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// - Hermite
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// - Quintic
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// Used in Value, Perlin Noise and Position Warping
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// Default: Quintic
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void SetInterp(Interp interp) { m_interp = interp; }
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// Returns interpolation method used for supported noise types
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Interp GetInterp() const { return m_interp; }
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// Sets noise return type of GetNoise(...)
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// Default: Simplex
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void SetNoiseType(NoiseType noiseType) { m_noiseType = noiseType; }
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// Returns the noise type used by GetNoise
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NoiseType GetNoiseType() const { return m_noiseType; }
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// Sets octave count for all fractal noise types
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// Default: 3
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void SetFractalOctaves(int octaves) { m_octaves = octaves; CalculateFractalBounding(); }
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// Returns octave count for all fractal noise types
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int GetFractalOctaves() const { return m_octaves; }
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// Sets octave lacunarity for all fractal noise types
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// Default: 2.0
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void SetFractalLacunarity(FN_DECIMAL lacunarity) { m_lacunarity = lacunarity; }
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// Returns octave lacunarity for all fractal noise types
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FN_DECIMAL GetFractalLacunarity() const { return m_lacunarity; }
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// Sets octave gain for all fractal noise types
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// Default: 0.5
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void SetFractalGain(FN_DECIMAL gain) { m_gain = gain; CalculateFractalBounding(); }
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// Returns octave gain for all fractal noise types
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FN_DECIMAL GetFractalGain() const { return m_gain; }
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// Sets method for combining octaves in all fractal noise types
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// Default: FBM
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void SetFractalType(FractalType fractalType) { m_fractalType = fractalType; }
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// Returns method for combining octaves in all fractal noise types
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FractalType GetFractalType() const { return m_fractalType; }
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// Sets distance function used in cellular noise calculations
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// Default: Euclidean
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void SetCellularDistanceFunction(CellularDistanceFunction cellularDistanceFunction) { m_cellularDistanceFunction = cellularDistanceFunction; }
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// Returns the distance function used in cellular noise calculations
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CellularDistanceFunction GetCellularDistanceFunction() const { return m_cellularDistanceFunction; }
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// Sets return type from cellular noise calculations
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// Note: NoiseLookup requires another FastNoise object be set with SetCellularNoiseLookup() to function
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// Default: CellValue
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void SetCellularReturnType(CellularReturnType cellularReturnType) { m_cellularReturnType = cellularReturnType; }
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// Returns the return type from cellular noise calculations
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CellularReturnType GetCellularReturnType() const { return m_cellularReturnType; }
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// Noise used to calculate a cell value if cellular return type is NoiseLookup
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// The lookup value is acquired through GetNoise() so ensure you SetNoiseType() on the noise lookup, value, Perlin or simplex is recommended
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void SetCellularNoiseLookup(FastNoise* noise) { m_cellularNoiseLookup = noise; }
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// Returns the noise used to calculate a cell value if the cellular return type is NoiseLookup
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FastNoise* GetCellularNoiseLookup() const { return m_cellularNoiseLookup; }
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// Sets the 2 distance indices used for distance2 return types
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// Default: 0, 1
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// Note: index0 should be lower than index1
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// Both indices must be >= 0, index1 must be < 4
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void SetCellularDistance2Indices(int cellularDistanceIndex0, int cellularDistanceIndex1);
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// Returns the 2 distance indices used for distance2 return types
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void GetCellularDistance2Indices(int& cellularDistanceIndex0, int& cellularDistanceIndex1) const;
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// Sets the maximum distance a cellular point can move from its grid position
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// Setting this high will make artifacts more common
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// Default: 0.45
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void SetCellularJitter(FN_DECIMAL cellularJitter) { m_cellularJitter = cellularJitter; }
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// Returns the maximum distance a cellular point can move from its grid position
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FN_DECIMAL GetCellularJitter() const { return m_cellularJitter; }
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// Sets the maximum warp distance from original location when using GradientPerturb{Fractal}(...)
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// Default: 1.0
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void SetGradientPerturbAmp(FN_DECIMAL gradientPerturbAmp) { m_gradientPerturbAmp = gradientPerturbAmp; }
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// Returns the maximum warp distance from original location when using GradientPerturb{Fractal}(...)
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FN_DECIMAL GetGradientPerturbAmp() const { return m_gradientPerturbAmp; }
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//2D
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FN_DECIMAL GetValue(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetValueFractal(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetPerlin(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetPerlinFractal(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetSimplex(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetSimplexFractal(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetCellular(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetWhiteNoiseInt(int x, int y) const;
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FN_DECIMAL GetCubic(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetCubicFractal(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL GetNoise(FN_DECIMAL x, FN_DECIMAL y) const;
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void GradientPerturb(FN_DECIMAL& x, FN_DECIMAL& y) const;
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void GradientPerturbFractal(FN_DECIMAL& x, FN_DECIMAL& y) const;
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//3D
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FN_DECIMAL GetValue(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetValueFractal(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetPerlin(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetPerlinFractal(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetSimplex(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetSimplexFractal(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetCellular(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetWhiteNoiseInt(int x, int y, int z) const;
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FN_DECIMAL GetCubic(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetCubicFractal(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL GetNoise(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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void GradientPerturb(FN_DECIMAL& x, FN_DECIMAL& y, FN_DECIMAL& z) const;
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void GradientPerturbFractal(FN_DECIMAL& x, FN_DECIMAL& y, FN_DECIMAL& z) const;
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//4D
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FN_DECIMAL GetSimplex(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z, FN_DECIMAL w) const;
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FN_DECIMAL GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z, FN_DECIMAL w) const;
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FN_DECIMAL GetWhiteNoiseInt(int x, int y, int z, int w) const;
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private:
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unsigned char m_perm[512];
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unsigned char m_perm12[512];
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int m_seed = 1337;
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FN_DECIMAL m_frequency = FN_DECIMAL(0.01);
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Interp m_interp = Quintic;
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NoiseType m_noiseType = Simplex;
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int m_octaves = 3;
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FN_DECIMAL m_lacunarity = FN_DECIMAL(2);
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FN_DECIMAL m_gain = FN_DECIMAL(0.5);
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FractalType m_fractalType = FBM;
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FN_DECIMAL m_fractalBounding;
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CellularDistanceFunction m_cellularDistanceFunction = Euclidean;
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CellularReturnType m_cellularReturnType = CellValue;
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FastNoise* m_cellularNoiseLookup = nullptr;
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int m_cellularDistanceIndex0 = 0;
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int m_cellularDistanceIndex1 = 1;
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FN_DECIMAL m_cellularJitter = FN_DECIMAL(0.45);
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FN_DECIMAL m_gradientPerturbAmp = FN_DECIMAL(1);
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void CalculateFractalBounding();
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//2D
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FN_DECIMAL SingleValueFractalFBM(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleValueFractalBillow(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleValueFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleValue(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SinglePerlinFractalFBM(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SinglePerlinFractalBillow(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SinglePerlinFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SinglePerlin(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleSimplexFractalFBM(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleSimplexFractalBillow(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleSimplexFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleSimplexFractalBlend(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleSimplex(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleCubicFractalFBM(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleCubicFractalBillow(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleCubicFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleCubic(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleCellular(FN_DECIMAL x, FN_DECIMAL y) const;
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FN_DECIMAL SingleCellular2Edge(FN_DECIMAL x, FN_DECIMAL y) const;
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void SingleGradientPerturb(unsigned char offset, FN_DECIMAL warpAmp, FN_DECIMAL frequency, FN_DECIMAL& x, FN_DECIMAL& y) const;
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//3D
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FN_DECIMAL SingleValueFractalFBM(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SingleValueFractalBillow(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SingleValueFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SingleValue(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SinglePerlinFractalFBM(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SinglePerlinFractalBillow(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SinglePerlinFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SinglePerlin(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SingleSimplexFractalFBM(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SingleSimplexFractalBillow(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SingleSimplexFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SingleSimplex(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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||||
|
||||
FN_DECIMAL SingleCubicFractalFBM(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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FN_DECIMAL SingleCubicFractalBillow(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
|
||||
FN_DECIMAL SingleCubicFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
|
||||
FN_DECIMAL SingleCubic(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
|
||||
|
||||
FN_DECIMAL SingleCellular(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
|
||||
FN_DECIMAL SingleCellular2Edge(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const;
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||||
|
||||
void SingleGradientPerturb(unsigned char offset, FN_DECIMAL warpAmp, FN_DECIMAL frequency, FN_DECIMAL& x, FN_DECIMAL& y, FN_DECIMAL& z) const;
|
||||
|
||||
//4D
|
||||
FN_DECIMAL SingleSimplex(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z, FN_DECIMAL w) const;
|
||||
|
||||
inline unsigned char Index2D_12(unsigned char offset, int x, int y) const;
|
||||
inline unsigned char Index3D_12(unsigned char offset, int x, int y, int z) const;
|
||||
inline unsigned char Index4D_32(unsigned char offset, int x, int y, int z, int w) const;
|
||||
inline unsigned char Index2D_256(unsigned char offset, int x, int y) const;
|
||||
inline unsigned char Index3D_256(unsigned char offset, int x, int y, int z) const;
|
||||
inline unsigned char Index4D_256(unsigned char offset, int x, int y, int z, int w) const;
|
||||
|
||||
inline FN_DECIMAL ValCoord2DFast(unsigned char offset, int x, int y) const;
|
||||
inline FN_DECIMAL ValCoord3DFast(unsigned char offset, int x, int y, int z) const;
|
||||
inline FN_DECIMAL GradCoord2D(unsigned char offset, int x, int y, FN_DECIMAL xd, FN_DECIMAL yd) const;
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||||
inline FN_DECIMAL GradCoord3D(unsigned char offset, int x, int y, int z, FN_DECIMAL xd, FN_DECIMAL yd, FN_DECIMAL zd) const;
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||||
inline FN_DECIMAL GradCoord4D(unsigned char offset, int x, int y, int z, int w, FN_DECIMAL xd, FN_DECIMAL yd, FN_DECIMAL zd, FN_DECIMAL wd) const;
|
||||
};
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||||
#endif
|
||||
1843
src/ThirdParty/glad.c
vendored
Normal file
1843
src/ThirdParty/glad.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
7568
src/ThirdParty/stb_image.hpp
vendored
Normal file
7568
src/ThirdParty/stb_image.hpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
7568
src/ThirdParty/stb_image_write.hpp
vendored
Normal file
7568
src/ThirdParty/stb_image_write.hpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
120
src/display.cpp
Normal file
120
src/display.cpp
Normal file
@@ -0,0 +1,120 @@
|
||||
#include "display.hpp"
|
||||
|
||||
Display::Display( int w, int h, std::string title )
|
||||
: mLogger()
|
||||
{
|
||||
|
||||
mLogger << LOGGER_INFO << "Initializing display" << LOGGER_ENDL;
|
||||
SDL_Init( SDL_INIT_VIDEO|SDL_INIT_AUDIO );
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
|
||||
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
|
||||
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
|
||||
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
|
||||
SDL_GL_SetAttribute( SDL_GL_BUFFER_SIZE, 32 );
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 4 );
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 4 );
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 5 );
|
||||
|
||||
// Create GL window
|
||||
mLogger << LOGGER_INFO << "Creating window" << LOGGER_ENDL;
|
||||
mWindow = SDL_CreateWindow( title.c_str(),
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED, w, h,
|
||||
SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE );
|
||||
|
||||
// Create GL context
|
||||
mLogger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
|
||||
mGlContext = SDL_GL_CreateContext( mWindow );
|
||||
|
||||
SDL_SetRelativeMouseMode( SDL_TRUE );
|
||||
|
||||
// Set VSYNC swap interval
|
||||
SDL_GL_SetSwapInterval( 1 );
|
||||
|
||||
mLogger << LOGGER_INFO << "Display set up" << LOGGER_ENDL;
|
||||
|
||||
// Load OpenGL
|
||||
gladLoadGLLoader( SDL_GL_GetProcAddress );
|
||||
glEnable( GL_MULTISAMPLE );
|
||||
// glEnable(GL_CULL_FACE);
|
||||
glCullFace( GL_BACK );
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
mLogger << LOGGER_INFO << "Loaded OpenGL" << LOGGER_ENDL;
|
||||
mLogger << LOGGER_ENDL;
|
||||
|
||||
IsWindowOpen = true;
|
||||
|
||||
}
|
||||
|
||||
void Display::Input( SDL_Event* e )
|
||||
{
|
||||
|
||||
Uint8* state = (Uint8*) SDL_GetKeyboardState( NULL );
|
||||
|
||||
while ( SDL_PollEvent( e ) )
|
||||
{
|
||||
|
||||
switch ( e->type )
|
||||
{
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
{
|
||||
if ( e->key.keysym.sym == SDLK_ESCAPE )
|
||||
{
|
||||
IsMouseActive = !IsMouseActive;
|
||||
|
||||
if ( IsMouseActive )
|
||||
SDL_SetRelativeMouseMode( SDL_TRUE );
|
||||
else
|
||||
SDL_SetRelativeMouseMode( SDL_FALSE );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
{
|
||||
if ( e->window.event == SDL_WINDOWEVENT_RESIZED )
|
||||
{
|
||||
// CameraUpdateProjection( e->window.data1, e->window.data2 );
|
||||
glViewport( 0, 0, e->window.data1, e->window.data2 );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_QUIT:
|
||||
{
|
||||
IsWindowOpen = false;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// if ( IsMouseActive ) m_player->HandleMouseSDL( *e );
|
||||
}
|
||||
|
||||
// m_player->MoveSDL( state );
|
||||
|
||||
}
|
||||
|
||||
void Display::PrepareFrame()
|
||||
{
|
||||
static const float clear[] = { 186.0f / 255.0f, 214.0f / 255.0f, 254.0f / 255.0f };
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
glClearBufferfv( GL_COLOR, 0, clear );
|
||||
}
|
||||
|
||||
void Display::NextFrame()
|
||||
{
|
||||
SDL_GL_SwapWindow( mWindow );
|
||||
}
|
||||
|
||||
42
src/display.hpp
Normal file
42
src/display.hpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef MINECRAFT_DISPLAY_H_
|
||||
#define MINECRAFT_DISPLAY_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <logger.h>
|
||||
|
||||
#if _WIN32
|
||||
#include <SDL.h>
|
||||
#else
|
||||
#include <SDL2/SDL.h>
|
||||
#endif
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <KHR/khrplatform.h>
|
||||
|
||||
class Display
|
||||
{
|
||||
public:
|
||||
|
||||
Display( int w, int h, std::string title );
|
||||
|
||||
void Input( SDL_Event* e );
|
||||
|
||||
void PrepareFrame();
|
||||
void NextFrame();
|
||||
|
||||
bool IsWindowOpen = false;
|
||||
bool IsMouseActive = true;
|
||||
|
||||
private:
|
||||
|
||||
Logger mLogger;
|
||||
|
||||
SDL_Window* mWindow = nullptr;
|
||||
SDL_GLContext mGlContext = nullptr;
|
||||
|
||||
int mW, mH;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
78
src/main.cpp
Normal file
78
src/main.cpp
Normal file
@@ -0,0 +1,78 @@
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#define LOGGER_DEFINITION
|
||||
#include <logger.h>
|
||||
|
||||
#if _WIN32
|
||||
#include <SDL.h>
|
||||
#else
|
||||
#include <SDL2/SDL.h>
|
||||
#endif
|
||||
|
||||
#include "display.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
|
||||
#define __DEBUG
|
||||
|
||||
static const int VERSION_MAJOR = 1;
|
||||
static const int VERSION_MINOR = 1;
|
||||
static const int VERSION_PATCH = 0;
|
||||
|
||||
void version()
|
||||
{
|
||||
std::stringstream version;
|
||||
|
||||
auto& container = []( std::string s ) { std::string r = ""; for ( auto& c : s ) { r += "-"; } return r; };
|
||||
|
||||
version << "Minecraft ";
|
||||
version << VERSION_MAJOR << "." << VERSION_MINOR << "." << VERSION_PATCH;
|
||||
|
||||
std::cout << container( version.str() ) << std::endl;
|
||||
std::cout << version.str() << std::endl;
|
||||
std::cout << container( version.str() ) << std::endl;
|
||||
}
|
||||
|
||||
void Loop( Display* display )
|
||||
{
|
||||
SDL_Event e;
|
||||
|
||||
while ( display->IsWindowOpen )
|
||||
{
|
||||
display->PrepareFrame();
|
||||
|
||||
// make framerate agnostic
|
||||
display->Input( &e );
|
||||
|
||||
|
||||
// rendering here
|
||||
|
||||
display->NextFrame();
|
||||
}
|
||||
|
||||
// cleanup
|
||||
|
||||
}
|
||||
|
||||
int main( int argc, char** argv )
|
||||
{
|
||||
version();
|
||||
|
||||
Logger mLogger;
|
||||
|
||||
#ifdef __DEBUG
|
||||
mLogger << LOGGER_DEBUG << "Debug mode enabled" << LOGGER_ENDL;
|
||||
#endif
|
||||
|
||||
// settup display
|
||||
|
||||
std::stringstream version;
|
||||
version << "Minecraft ";
|
||||
version << VERSION_MAJOR << "." << VERSION_MINOR << "." << VERSION_PATCH;
|
||||
|
||||
Display display { WindowWidth, WindowHeight, version.str() };
|
||||
|
||||
Loop( &display );
|
||||
|
||||
}
|
||||
10
src/settings.hpp
Normal file
10
src/settings.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#ifndef MINECRAFT_SETTINGS_H_
|
||||
#define MINECRAFT_SETTINGS_H_
|
||||
|
||||
// TODO: import settings and stuff
|
||||
// for now this works
|
||||
|
||||
static const int WindowWidth = 1000;
|
||||
static const int WindowHeight = 600;
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user