Rewrite done - broken
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@@ -5,17 +5,27 @@
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#include "voxel.hpp"
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#include "../world/block.hpp"
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Chunk::Chunk(int x, int z) {
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m_model = glm::translate(glm::mat4(1.0f), { x * CHUNK_WIDTH, 0, z * CHUNK_DEPTH });
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// [x + WIDTH * (y + HEIGHT * z)]
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for (int x = 0; x < CHUNK_WIDTH; x++)
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for (int y = 0; y < CHUNK_HEIGHT; y++)
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for (int z = 0; z < CHUNK_DEPTH; z++) {
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Voxels.push_back(std::make_shared<Voxel>(x, y, z));
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// Grass on the top layer
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if (y == CHUNK_HEIGHT - 1) {
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Voxels.push_back((uint8_t)EBlockType::Grass);
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} else {
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Voxels.push_back((uint8_t)EBlockType::Dirt);
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}
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}
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@@ -25,10 +35,12 @@ Chunk::Chunk(int x, int z) {
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}
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Chunk::Chunk(std::vector<std::shared_ptr<Voxel>> voxels) {
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Chunk::Chunk(int x, int z, std::vector<uint8_t> voxels) {
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m_model = glm::mat4(1.0f);
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m_model = glm::translate(glm::mat4(1.0f), { x * CHUNK_WIDTH, 0, z * CHUNK_DEPTH });
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Voxels = voxels;
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m_mesh();
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}
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@@ -58,17 +70,35 @@ void Chunk::Update() {
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}
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uint8_t Chunk::BlockAt(int x, int y, int z) {
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return Voxels[x + CHUNK_WIDTH * (y + CHUNK_HEIGHT * z)];
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}
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void Chunk::m_mesh() {
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for (auto& voxel : Voxels) {
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for (int x = 0; x < CHUNK_WIDTH; x++)
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for (int y = 0; y < CHUNK_HEIGHT; y++)
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for (int z = 0; z < CHUNK_DEPTH; z++) {
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std::vector<glm::vec3> tempVerts;
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std::vector<glm::vec3> tempUVs;
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voxel->GetMesh(tempVerts, tempUVs);
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for (auto& vert : tempVerts)
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m_vertices.push_back(vert);
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std::cout << x << " " << y << " " << z << std::endl;
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uint8_t block = BlockAt(x, y, z);
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std::cout << "Block ID " << (int)block << std::endl;
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Voxel tmp({x, y, z}, BlockAt(x, y, z));
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tmp.AddFace(EFaceType::Top);
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tmp.AddFace(EFaceType::Bottom);
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tmp.AddFace(EFaceType::Left);
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tmp.AddFace(EFaceType::Right);
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tmp.AddFace(EFaceType::Front);
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tmp.AddFace(EFaceType::Back);
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for (auto& uv : tempUVs)
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m_uvs.push_back(uv);
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