faces and that
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@@ -5,6 +5,7 @@
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#include "renderer/renderer.hpp"
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#include "renderer/camera.hpp"
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#include "renderer/face.hpp"
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#include "world/world.hpp"
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@@ -124,8 +125,10 @@ void Game::Run() {
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const float clear[] = { 0.1f, 0.45f, 0.9f, 1.0f };
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glClearBufferfv(GL_COLOR, 0, clear);
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m_renderer = std::make_shared<Renderer>();
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m_world = std::make_shared<World>();
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m_renderer = std::make_unique<Renderer>();
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m_world = std::make_unique<World>();
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 1));
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while (IsDisplayOpen) {
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