Chunk Loading
This commit is contained in:
@@ -17,8 +17,11 @@ void main() {
|
||||
if (outColour.w == .0)
|
||||
discard;
|
||||
|
||||
float fogMax = 20000;
|
||||
float fogMax = 60000;
|
||||
|
||||
outColour = vec4(mix(outColour.xyz, SkyColour, min(1.0f, Distance / fogMax)), outColour.w);
|
||||
vec3 colour = mix(outColour.xyz, SkyColour, min(1.0f, Distance / fogMax));
|
||||
|
||||
// Retain fragment transparency
|
||||
outColour = vec4(colour, outColour.w);
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user