smh merge

This commit is contained in:
Ben Kyd
2019-11-12 14:57:58 +00:00
3 changed files with 22 additions and 4 deletions

View File

@@ -13,6 +13,7 @@ Entity::Entity(glm::vec3 postion, glm::vec3 direction, std::shared_ptr<Camera> c
}
}
<<<<<<< HEAD
Player::Player(glm::vec3 position, glm::vec3 direction) {
}
@@ -29,3 +30,21 @@ void Player::HandleMouseSDL(SDL_Event e) {
void UpdateDirection(glm::vec3 direction);
void CameaUpdateProjection(int xres, int yres);
=======
Player::Player(glm::vec3 position, glm::vec3 direction, std::shared_ptr<Camera> camera)
: Entity(position, direction, camera) {
camera->Position =
}
Player(glm::vec3 position, glm::vec3 direction = {0.0f, 0.0f, 0.0f});
void Move(Uint8* state);
void HandleMouse(SDL_Event e);
void UpdatePosition(glm::vec3 position);
void UpdateDirection(glm::vec3 direction);
void CameaUpdateProjection(int xres, int yres);
>>>>>>> 0b6a3b520cd2e51e4d8cf7716ec4ddcf51297e2e