added back legacy code

This commit is contained in:
Ben
2020-05-15 15:12:13 +01:00
parent 8f9318c83a
commit 72a359bce7
46 changed files with 21733 additions and 0 deletions

View File

@@ -0,0 +1,52 @@
#include "block.hpp"
#include "../config.hpp"
#include <iostream>
std::shared_ptr<CBlockDictionary> CBlockDictionary::Instance;
std::shared_ptr<CBlockDictionary> CBlockDictionary::GetInstance() {
if (!CBlockDictionary::Instance) {
CBlockDictionary::Instance = std::make_shared<CBlockDictionary>();
}
return CBlockDictionary::Instance;
}
void CBlockDictionary::Build() {
// Order matters !
RegisterTexture("stone.png");
RegisterTexture("dirt.png");
RegisterTexture("grass_side.png");
RegisterTexture("grass_top.png");
RegisterTexture("cobblestone.png");
RegisterTexture("bedrock.png");
// Texture winding order - top, bottom, left, right, front, back
RegisterBlock(EBlockType::Air, { });
RegisterBlock(EBlockType::Stone, { EFaceTexture::Stone, EFaceTexture::Stone, EFaceTexture::Stone, EFaceTexture::Stone, EFaceTexture::Stone, EFaceTexture::Stone });
RegisterBlock(EBlockType::Dirt, { EFaceTexture::Dirt, EFaceTexture::Dirt, EFaceTexture::Dirt, EFaceTexture::Dirt, EFaceTexture::Dirt, EFaceTexture::Dirt });
RegisterBlock(EBlockType::Grass, { EFaceTexture::Grass, EFaceTexture::Dirt, EFaceTexture::GrassSide, EFaceTexture::GrassSide, EFaceTexture::GrassSide, EFaceTexture::GrassSide });
RegisterBlock(EBlockType::Cobblestone, { EFaceTexture::Cobblestone, EFaceTexture::Cobblestone, EFaceTexture::Cobblestone, EFaceTexture::Cobblestone, EFaceTexture::Cobblestone, EFaceTexture::Cobblestone });
RegisterBlock(EBlockType::Bedrock, { EFaceTexture::Bedrock, EFaceTexture::Bedrock, EFaceTexture::Bedrock, EFaceTexture::Bedrock, EFaceTexture::Bedrock, EFaceTexture::Bedrock });
}
void CBlockDictionary::RegisterTexture(std::string texture) {
Textures.push_back(texture);
}
void CBlockDictionary::RegisterBlock(EBlockType::Block block, std::vector<uint16_t> faceTextures) {
BlockEntries[block] = std::make_shared<CBlockEntry>((uint8_t)block, faceTextures);
}