More dynamic terrain generation (Still doing it wrong i think)

This commit is contained in:
Ben Kyd
2019-11-05 14:23:03 +00:00
parent 573ad69ee4
commit 84cece0825
3 changed files with 63 additions and 10 deletions

View File

@@ -84,7 +84,7 @@ void Game::Setup(int w, int h) {
m_cameras["Default"] = std::make_shared<Camera>(w, h);
m_activeCamera = m_cameras["Default"];
m_activeCamera->Position = { 0, 64, 0 };
m_activeCamera->Position = { 0, 70, 0 };
m_activeCamera->UpdateView();
std::shared_ptr<CBlockDictionary> BlockDictionary = CBlockDictionary::GetInstance();