More dynamic terrain generation (Still doing it wrong i think)
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@@ -84,7 +84,7 @@ void Game::Setup(int w, int h) {
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m_cameras["Default"] = std::make_shared<Camera>(w, h);
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m_activeCamera = m_cameras["Default"];
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m_activeCamera->Position = { 0, 64, 0 };
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m_activeCamera->Position = { 0, 70, 0 };
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m_activeCamera->UpdateView();
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std::shared_ptr<CBlockDictionary> BlockDictionary = CBlockDictionary::GetInstance();
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