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@@ -53,7 +53,7 @@ Chunk::Chunk(int x, int z, std::shared_ptr<FastNoise> terrainGenerator) {
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continue;
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}
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if (pow(y / (float)CHUNK_HEIGHT, 1.1024f) + terrainGenerator->GetValueFractal(x + (Z * CHUNK_WIDTH), y, z + (X * CHUNK_DEPTH)) * 0.60f < 0.5f) {
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if (pow(y / (float)CHUNK_HEIGHT, 1.1024f) + terrainGenerator->GetNoise(x + (Z * CHUNK_WIDTH), y, z + (X * CHUNK_DEPTH)) * 0.60f < 0.5f) {
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Voxels.push_back((uint8_t)EBlockType::Grass);
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continue;
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@@ -13,7 +13,19 @@ Entity::Entity(glm::vec3 postion, glm::vec3 direction, std::shared_ptr<Camera> c
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}
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}
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Player::Player {
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Player::Player(glm::vec3 position, glm::vec3 direction) {
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}
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void Player::Move(Uint8* state) {
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}
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void Player::HandleMouseSDL(SDL_Event e) {
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}
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void UpdatePosition(glm::vec3 position);
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void UpdateDirection(glm::vec3 direction);
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void CameaUpdateProjection(int xres, int yres);
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@@ -39,7 +39,7 @@ public:
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Player(glm::vec3 position, glm::vec3 direction = {0.0f, 0.0f, 0.0f});
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void Move(Uint8* state);
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void HandleMouse(SDL_Event e);
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void HandleMouseSDL(SDL_Event e);
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void UpdatePosition(glm::vec3 position);
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void UpdateDirection(glm::vec3 direction);
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@@ -24,9 +24,9 @@ void World::LoadWorld() {
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m_noiseGenerator = std::make_shared<FastNoise>();
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m_noiseGenerator->SetSeed(rand());
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m_noiseGenerator->SetNoiseType(FastNoise::SimplexFractal);
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m_noiseGenerator->SetNoiseType(FastNoise::Perlin);
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m_noiseGenerator->SetFractalOctaves(5);
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m_noiseGenerator->SetFractalOctaves(8);
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for (int x = -4; x < 50; x++)
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for (int y = -50; y < 4; y++) {
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