renderer structure
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@@ -1,24 +0,0 @@
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#ifndef MINECRAFT_COMMON_H_
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#define MINECRAFT_COMMON_H_
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/hash.hpp>
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#include <glm/glm.hpp>
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#include <glad/glad.h>
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#include <KHR/khrplatform.h>
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#include <string>
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#include <vector>
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#include <memory>
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#include <map>
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#if _WIN32
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#include <SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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#endif
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