Textures work

This commit is contained in:
Ben Kyd
2019-10-07 12:10:49 +01:00
parent feb895a5d8
commit c55e3ec240
12 changed files with 134 additions and 12 deletions

View File

@@ -4,13 +4,16 @@
#include <logger.h>
#include "renderer/renderer.hpp"
#include "renderer/texture.hpp"
#include "renderer/shader.hpp"
#include "renderer/camera.hpp"
#include "renderer/face.hpp"
#include "world/world.hpp"
#include "world/block.hpp"
#include "common.hpp"
#include "config.hpp"
Game::Game() {
@@ -127,17 +130,20 @@ void Game::Run() {
m_renderer = std::make_unique<Renderer>();
m_world = std::make_unique<World>();
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 1, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Bottom, 1, 2));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 2, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Bottom, 0, 2));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Right, 1, 3));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Left, 1, 4));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Front, 1, 5));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Back, 1, 6));
m_world->Shaders["Basic"] = std::make_shared<Shader>();
m_world->Shaders["Basic"]->Load("E:/Games/minecraft/resources/shaders/simple");
m_world->Shaders["Basic"]->Load(GameConfig.ResourceBase + "shaders/simple");
m_world->Shaders["Basic"]->Link();
Texture texture;
m_world->TextureID = texture.LoadTextures(TextureIdsAndPaths);
while (IsDisplayOpen) {
Input(&e);