Textures work
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12
src/game.cpp
12
src/game.cpp
@@ -4,13 +4,16 @@
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#include <logger.h>
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#include "renderer/renderer.hpp"
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#include "renderer/texture.hpp"
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#include "renderer/shader.hpp"
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#include "renderer/camera.hpp"
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#include "renderer/face.hpp"
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#include "world/world.hpp"
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#include "world/block.hpp"
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#include "common.hpp"
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#include "config.hpp"
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Game::Game() {
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@@ -127,17 +130,20 @@ void Game::Run() {
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m_renderer = std::make_unique<Renderer>();
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m_world = std::make_unique<World>();
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 1, 1));
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Bottom, 1, 2));
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 2, 1));
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Bottom, 0, 2));
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Right, 1, 3));
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Left, 1, 4));
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Front, 1, 5));
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m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Back, 1, 6));
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m_world->Shaders["Basic"] = std::make_shared<Shader>();
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m_world->Shaders["Basic"]->Load("E:/Games/minecraft/resources/shaders/simple");
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m_world->Shaders["Basic"]->Load(GameConfig.ResourceBase + "shaders/simple");
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m_world->Shaders["Basic"]->Link();
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Texture texture;
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m_world->TextureID = texture.LoadTextures(TextureIdsAndPaths);
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while (IsDisplayOpen) {
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Input(&e);
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