Textures work
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@@ -1,12 +1,18 @@
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#include "block.hpp"
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std::vector<std::shared_ptr> BlockAtlas() {
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static bool Constructed = false;
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#include "../config.hpp"
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if (!Constructed) {
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// Texture winding order - top, bottom, left, right, front, back
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}
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// std::vector<std::pair<int, std::string>> TextureIdsAndPaths {
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// {1, "dirt.png"},
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// {2, "grass_side.png"},
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// {3, "grass_top.png"}
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// };
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std::vector<std::shared_ptr<Block>> BlockAtlas() {
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}
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