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@@ -175,7 +175,7 @@ void Camera::UpdateEulerLookDirection(float roll, float pitch, float yaw) {
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void Camera::UpdateLookDirection(glm::vec3 lookDirection) {
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void Camera::UpdateLookDirection(glm::vec3 lookDirection) {
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LookDirection = lookDirection;
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LookDirection = lookDirection;
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// TODO: calculate euler values from
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Pitch = asin(-lookDirection.y);
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// look unit vector
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Yaw = atan2(lookDirection.x, lookDirection.z);
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}
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}
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