Minecraft-ish controls, minor optimization

This commit is contained in:
ishidex2
2019-10-07 20:10:17 +03:00
parent ec8b2d2dd9
commit d023cb1f00
385 changed files with 59836 additions and 35 deletions

View File

@@ -107,27 +107,7 @@ void Game::Setup(int w, int h) {
m_cameras["Default"] = std::make_shared<Camera>();
m_activeCamera = m_cameras["Default"];
}
void Game::Input(SDL_Event* e) {
while (SDL_PollEvent(e)) {
m_activeCamera->HandleMouse(*e);
if (e->type == SDL_QUIT)
IsDisplayOpen = false;
}
m_activeCamera->MoveCamera();
}
void Game::Run() {
SDL_Event e;
const float clear[] = { 0.1f, 0.45f, 0.9f, 1.0f };
m_renderer = std::make_unique<Renderer>();
m_world = std::make_unique<World>();
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 2, 1));
@@ -143,6 +123,32 @@ void Game::Run() {
Texture texture;
m_world->TextureID = texture.LoadTextures(TextureIdsAndPaths);
}
void Game::Input(SDL_Event* e) {
while (SDL_PollEvent(e)) {
m_activeCamera->HandleMouse(*e);
if (e->type == SDL_KEYDOWN)
if (SDL_GetKeyboardState(NULL)[SDL_SCANCODE_ESCAPE])
IsDisplayOpen = false;
if (e->type == SDL_QUIT)
IsDisplayOpen = false;
}
m_activeCamera->MoveCamera();
}
void Game::Run() {
SDL_Event e;
const float clear[] = { 0.1f, 0.45f, 0.9f, 1.0f };
m_renderer = std::make_unique<Renderer>();
while (IsDisplayOpen) {